August 3, 2025Aug 3 Hi everyone, I'm trying to explore and extract content from the .dat files used in an old MMORPG called "Istanbul Kıyamet Vakti" (released around 2006–2008), which was developed using the Actor Game Engine. Based on the filenames, I believe these .dat files might contain things like music playlists, animations, and similar in-game data. Here are all the .dat files I have at the moment. I'd really appreciate any tips or guidance. Thanks in advance! files.rar
August 6, 2025Aug 6 Supporter .dat files look compressed so you'll need to find out which compression type was used by Actor Game Engine.
August 13, 2025Aug 13 Localization public static Byte[] iDecrypt(Byte[] lpBuffer) { Byte bTemp = lpBuffer[lpBuffer.Length - 1]; for (Int32 i = 0; i < lpBuffer.Length; i++) { bTemp = (Byte)(lpBuffer[i] ^ (87 * i + 85)); lpBuffer[i] = (Byte)(bTemp ^ 0xAA); } return lpBuffer; } Just drag and drop those dat files🙂 IKV.DatDecryptor.zip
August 15, 2025Aug 15 Supporter @Ekey, thanks! @all: the decrypted animation.dat results in an xml file, which doesn't contain animation keys but animation parameters in "clip" lines (which seem to be some kind of frames): <cliplist name="karacinbombaci" frommodel="ID_CIN_SAKIN" classid="413"> <clip clipid="0" start="889" end="890" forwardspeed="0.0" loops="false" jumptoid="0" jumptoframe="889" loopstart="889" loopend="890" state="0"></clip> <clip clipid="1" start="10" end="150" forwardspeed="0.0" loops="true" name="Goblin_Idle_BareHand" jumptoid="4" jumptoframe="10" loopstart="10" loopend="150" state="0"></clip> <clip clipid="2" start="160" end="190" forwardspeed="7.5" loops="true" name="Goblin_Walk_BareHand" jumptoid="4" jumptoframe="220" loopstart="160" loopend="190" state="0"></clip> <clip clipid="3" start="195" end="215" forwardspeed="25" loops="true" name="Goblin_Run_BareHand" jumptoid="4" jumptoframe="220" loopstart="195" loopend="215" state="0"></clip> <clip clipid="4" start="220" end="250" forwardspeed="0.0" loops="true" name="Goblin_Wait_BareHand" jumptoid="4" jumptoframe="220" loopstart="220" loopend="250" state="0"></clip> <clip clipid="5" start="255" end="395" forwardspeed="0.0" loops="true" name="Goblin_Idle_Armed_Funny" jumptoid="8" jumptoframe="465" loopstart="255" loopend="395" state="3"></clip> <clip clipid="6" start="405" end="435" forwardspeed="7.5" loops="true" name="Goblin_Walk_Armed" jumptoid="8" jumptoframe="465" loopstart="405" loopend="435" state="2"></clip> <clip clipid="7" start="440" end="460" forwardspeed="25" loops="true" name="Goblin_Run_Armed" jumptoid="8" jumptoframe="465" loopstart="440" loopend="460" state="1"></clip> <clip clipid="8" start="465" end="495" forwardspeed="0.0" loops="true" name="Goblin_Wait_Armed_And_BareHand" jumptoid="8" jumptoframe="465" loopstart="465" loopend="495" state="3"></clip> <clip clipid="9" start="500" end="530" forwardspeed="0.0" loops="true" name="Goblin_Guard" jumptoid="9" jumptoframe="500" loopstart="500" loopend="530" state="4"></clip> <clip clipid="10" start="535" end="575" forwardspeed="0.0" loops="false" name="Goblin_Taunt" jumptoid="9" jumptoframe="500" loopstart="535" loopend="575" state="3"></clip> <clip clipid="11" start="580" end="610" forwardspeed="0.0" loops="false" name="Goblin_Hit_BareHand" jumptoid="9" jumptoframe="500" loopstart="580" loopend="610" state="5" audio="monster\\goblin\\attack1.raw"></clip> <clip clipid="12" start="615" end="645" forwardspeed="0.0" loops="false" name="Goblin_Hit_Low" jumptoid="9" jumptoframe="500" loopstart="615" loopend="645" state="0" audio="monster\\goblin\\attack1.raw"></clip> <clip clipid="13" start="650" end="680" forwardspeed="0.0" loops="false" name="Goblin_Hit_High_FromRight" jumptoid="9" jumptoframe="500" loopstart="650" loopend="680" state="0" audio="monster\\goblin\\attack3.raw"></clip> <clip clipid="14" start="685" end="715" forwardspeed="0.0" loops="false" name="Goblin_Hit_High_FromLeft" jumptoid="9" jumptoframe="500" loopstart="685" loopend="715" state="0" audio="monster\\goblin\\attack2.raw"></clip> <clip clipid="15" start="720" end="750" forwardspeed="0.0" loops="false" name="Goblin_Damage_Front_Armed" jumptoid="9" jumptoframe="500" loopstart="720" loopend="750" state="7" audio="monster\\goblin\\damage1.raw"></clip> <clip clipid="16" start="755" end="785" forwardspeed="0.0" loops="false" name="Goblin_Damage_Side_Armed" jumptoid="9" jumptoframe="500" loopstart="755" loopend="785" state="7" audio="monster\\goblin\\damage2.raw"></clip> <clip clipid="17" start="790" end="820" forwardspeed="0.0" loops="false" name="Goblin_Shoot" jumptoid="9" jumptoframe="500" loopstart="790" loopend="820" state="0"></clip> <clip clipid="18" start="825" end="890" forwardspeed="0.0" loops="false" name="Goblin_Death" jumptoid="18" jumptoframe="889" loopstart="889" loopend="890" state="8" audio="monster\\goblin\\die.raw"></clip> <clip clipid="19" start="895" end="925" forwardspeed="0.0" loops="false" name="Goblin_Dodge" jumptoid="9" jumptoframe="500" loopstart="500" loopend="925" state="6"></clip> <clip clipid="20" start="405" end="435" forwardspeed="7.5" loops="true" name="Goblin_Walk_Armed" jumptoid="8" jumptoframe="465" loopstart="405" loopend="435" state="9"></clip> <clip clipid="21" start="405" end="435" forwardspeed="7.5" loops="true" name="Goblin_Walk_Armed" jumptoid="8" jumptoframe="465" loopstart="405" loopend="435" state="10"></clip> </cliplist> Edited August 15, 2025Aug 15 by shak-otay
August 23, 2025Aug 23 On 8/3/2025 at 6:19 PM, mokali said: Hi everyone, I'm trying to explore and extract content from the .dat files used in an old MMORPG called "Istanbul Kıyamet Vakti" (released around 2006–2008), which was developed using the Actor Game Engine. Based on the filenames, I believe these .dat files might contain things like music playlists, animations, and similar in-game data. Here are all the .dat files I have at the moment. I'd really appreciate any tips or guidance. Thanks in advance! files.rar 951.28 kB · 6 downloads hi this has been answered already here
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