mokali Posted August 3 Posted August 3 Hi everyone, I'm trying to explore and extract content from the .dat files used in an old MMORPG called "Istanbul Kıyamet Vakti" (released around 2006–2008), which was developed using the Actor Game Engine. Based on the filenames, I believe these .dat files might contain things like music playlists, animations, and similar in-game data. Here are all the .dat files I have at the moment. I'd really appreciate any tips or guidance. Thanks in advance! files.rar
Engineers shak-otay Posted August 6 Engineers Posted August 6 .dat files look compressed so you'll need to find out which compression type was used by Actor Game Engine.
Members Ekey Posted August 13 Members Posted August 13 public static Byte[] iDecrypt(Byte[] lpBuffer) { Byte bTemp = lpBuffer[lpBuffer.Length - 1]; for (Int32 i = 0; i < lpBuffer.Length; i++) { bTemp = (Byte)(lpBuffer[i] ^ (87 * i + 85)); lpBuffer[i] = (Byte)(bTemp ^ 0xAA); } return lpBuffer; } Just drag and drop those dat files🙂 IKV.DatDecryptor.zip 1 1
Engineers shak-otay Posted August 15 Engineers Posted August 15 (edited) @Ekey, thanks! @all: the decrypted animation.dat results in an xml file, which doesn't contain animation keys but animation parameters in "clip" lines (which seem to be some kind of frames): <cliplist name="karacinbombaci" frommodel="ID_CIN_SAKIN" classid="413"> <clip clipid="0" start="889" end="890" forwardspeed="0.0" loops="false" jumptoid="0" jumptoframe="889" loopstart="889" loopend="890" state="0"></clip> <clip clipid="1" start="10" end="150" forwardspeed="0.0" loops="true" name="Goblin_Idle_BareHand" jumptoid="4" jumptoframe="10" loopstart="10" loopend="150" state="0"></clip> <clip clipid="2" start="160" end="190" forwardspeed="7.5" loops="true" name="Goblin_Walk_BareHand" jumptoid="4" jumptoframe="220" loopstart="160" loopend="190" state="0"></clip> <clip clipid="3" start="195" end="215" forwardspeed="25" loops="true" name="Goblin_Run_BareHand" jumptoid="4" jumptoframe="220" loopstart="195" loopend="215" state="0"></clip> <clip clipid="4" start="220" end="250" forwardspeed="0.0" loops="true" name="Goblin_Wait_BareHand" jumptoid="4" jumptoframe="220" loopstart="220" loopend="250" state="0"></clip> <clip clipid="5" start="255" end="395" forwardspeed="0.0" loops="true" name="Goblin_Idle_Armed_Funny" jumptoid="8" jumptoframe="465" loopstart="255" loopend="395" state="3"></clip> <clip clipid="6" start="405" end="435" forwardspeed="7.5" loops="true" name="Goblin_Walk_Armed" jumptoid="8" jumptoframe="465" loopstart="405" loopend="435" state="2"></clip> <clip clipid="7" start="440" end="460" forwardspeed="25" loops="true" name="Goblin_Run_Armed" jumptoid="8" jumptoframe="465" loopstart="440" loopend="460" state="1"></clip> <clip clipid="8" start="465" end="495" forwardspeed="0.0" loops="true" name="Goblin_Wait_Armed_And_BareHand" jumptoid="8" jumptoframe="465" loopstart="465" loopend="495" state="3"></clip> <clip clipid="9" start="500" end="530" forwardspeed="0.0" loops="true" name="Goblin_Guard" jumptoid="9" jumptoframe="500" loopstart="500" loopend="530" state="4"></clip> <clip clipid="10" start="535" end="575" forwardspeed="0.0" loops="false" name="Goblin_Taunt" jumptoid="9" jumptoframe="500" loopstart="535" loopend="575" state="3"></clip> <clip clipid="11" start="580" end="610" forwardspeed="0.0" loops="false" name="Goblin_Hit_BareHand" jumptoid="9" jumptoframe="500" loopstart="580" loopend="610" state="5" audio="monster\\goblin\\attack1.raw"></clip> <clip clipid="12" start="615" end="645" forwardspeed="0.0" loops="false" name="Goblin_Hit_Low" jumptoid="9" jumptoframe="500" loopstart="615" loopend="645" state="0" audio="monster\\goblin\\attack1.raw"></clip> <clip clipid="13" start="650" end="680" forwardspeed="0.0" loops="false" name="Goblin_Hit_High_FromRight" jumptoid="9" jumptoframe="500" loopstart="650" loopend="680" state="0" audio="monster\\goblin\\attack3.raw"></clip> <clip clipid="14" start="685" end="715" forwardspeed="0.0" loops="false" name="Goblin_Hit_High_FromLeft" jumptoid="9" jumptoframe="500" loopstart="685" loopend="715" state="0" audio="monster\\goblin\\attack2.raw"></clip> <clip clipid="15" start="720" end="750" forwardspeed="0.0" loops="false" name="Goblin_Damage_Front_Armed" jumptoid="9" jumptoframe="500" loopstart="720" loopend="750" state="7" audio="monster\\goblin\\damage1.raw"></clip> <clip clipid="16" start="755" end="785" forwardspeed="0.0" loops="false" name="Goblin_Damage_Side_Armed" jumptoid="9" jumptoframe="500" loopstart="755" loopend="785" state="7" audio="monster\\goblin\\damage2.raw"></clip> <clip clipid="17" start="790" end="820" forwardspeed="0.0" loops="false" name="Goblin_Shoot" jumptoid="9" jumptoframe="500" loopstart="790" loopend="820" state="0"></clip> <clip clipid="18" start="825" end="890" forwardspeed="0.0" loops="false" name="Goblin_Death" jumptoid="18" jumptoframe="889" loopstart="889" loopend="890" state="8" audio="monster\\goblin\\die.raw"></clip> <clip clipid="19" start="895" end="925" forwardspeed="0.0" loops="false" name="Goblin_Dodge" jumptoid="9" jumptoframe="500" loopstart="500" loopend="925" state="6"></clip> <clip clipid="20" start="405" end="435" forwardspeed="7.5" loops="true" name="Goblin_Walk_Armed" jumptoid="8" jumptoframe="465" loopstart="405" loopend="435" state="9"></clip> <clip clipid="21" start="405" end="435" forwardspeed="7.5" loops="true" name="Goblin_Walk_Armed" jumptoid="8" jumptoframe="465" loopstart="405" loopend="435" state="10"></clip> </cliplist> Â Edited August 15 by shak-otay
AexaDev Posted August 23 Posted August 23 On 8/3/2025 at 6:19 PM, mokali said: Hi everyone, I'm trying to explore and extract content from the .dat files used in an old MMORPG called "Istanbul Kıyamet Vakti" (released around 2006–2008), which was developed using the Actor Game Engine. Based on the filenames, I believe these .dat files might contain things like music playlists, animations, and similar in-game data. Here are all the .dat files I have at the moment. I'd really appreciate any tips or guidance. Thanks in advance! files.rar 951.28 kB · 6 downloads hi this has been answered already here Â
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