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Moto Racer (PC, 1997) help me give a meaning to vectors embedded in tracks


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Posted

Hi all,

I dumped the track data of this game, and interpreted most of the meshes, objects and animations.

There is a list of vectors in the first section of the TRK file which i cannot interpret. 

I guess they are some precalculated physics data like inertia, gravity, centrifugal force, but i am not sure and I might need some ideas/insights.

here's a TRK dumper, just run "python trkdumper.py ILE02.TRK > dump.txt".

Here's also a quick 3d viewer. use keys 1 to 8 do toggle vectors, mouse to rotate, zoom, wheel to change vector scale.

you can find a demo zip with two .TRK files, here: CD Demo no install needed.

image.png.1e1d859db2c709110fc950bce5c4be2f.png

Thank you very much!

 

trkdumper.py track_box.py

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  • Engineers
Posted

Hi,

nice going! Green vectors could represent centrifugal force, but for one curve it's for driving clockwise, in another for driving counter clockwise. And in some spots the green vectors are missing or simply wrong, imho.

(You could check for physical simulators, if any, for mass-bearing objects on curves.)

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