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[Xbox] Conker Live and Reloaded models


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Posted (edited)

Movement now works
Here is the new script
RBMimport_12.py

 

Whats new

Script will create custom materials based on shader, for example, Conker will now have proper material setups for his eyes and fur
Fur support
Animation support: currently  only Conker's animations work from the Anims/Conker/default.rbm file

to import an animation

load model
settings must look like this to work image.png.7bae18b4a616307dc26e7a17ce5061ff.png
find animation rbm *Anims/Conker/Default.rbm*
select the animation you want
wait for it to process (Can be slow due to printing debug logs)

 

Edited by Über Winfrey
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Posted (edited)

I just fixed a bug in the animation decoder that was trying to call a nonexistent table address, so now its seems to have fixed the other animations from the level RBMs to now work, I'm also going to work on trying to get the animations clips to import with a faster framerate, currently I was just importing them as 30fps, which apparently was keeping the animations from being at game speed, for whatever reason

for example Conker's Dance 1 animation from the Rock Solid rbm image.thumb.png.c46dbcfc625d85c44a38f92fb3ce0a50.pngimage.thumb.png.2566bd273e9a749d35d688f547f0e7e6.png

Edited by Über Winfrey
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Posted

Here is the newest version

most animations should work, I haven't tested everything yet
added a search bar to make it easier to find assets you have loaded

I tried to speed up the animation loading, but I don't think there is a real way to do it at this moment unless I worked on the memory stuff, right now its decrypting each frame, then keyframing it, so they can take about 3 to 4 minutes

if you want to load another animation, its better to just refresh the scene, current bug is that the animation unloader has some memory cache'd for a few bones that I haven't been able to quash yet. sometimes the clear animation buttons works though

I'm currently working on another Conker project, if that goes anywhere then I'll announce it here

RBMimport_12.py

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Posted (edited)

Apparently there is a bug with Default Berri's hair

Fur Shells are currently merging her Hair and Body material, due to an oversight in how the shells are drawn, getting a fix done now

EDIT
Here's the updated script

RBMimport_12.py

Edited by Über Winfrey
script fix
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