Members Über Winfrey Posted May 29 Members Posted May 29 (edited) Movement now works Here is the new script RBMimport_12.py Whats new Script will create custom materials based on shader, for example, Conker will now have proper material setups for his eyes and fur Fur support Animation support: currently only Conker's animations work from the Anims/Conker/default.rbm file to import an animation load model settings must look like this to work find animation rbm *Anims/Conker/Default.rbm* select the animation you want wait for it to process (Can be slow due to printing debug logs) Edited May 29 by Über Winfrey 3
Members Über Winfrey Posted Friday at 10:21 PM Members Posted Friday at 10:21 PM (edited) I just fixed a bug in the animation decoder that was trying to call a nonexistent table address, so now its seems to have fixed the other animations from the level RBMs to now work, I'm also going to work on trying to get the animations clips to import with a faster framerate, currently I was just importing them as 30fps, which apparently was keeping the animations from being at game speed, for whatever reason for example Conker's Dance 1 animation from the Rock Solid rbm Edited Saturday at 02:20 AM by Über Winfrey 2
Members Über Winfrey Posted Saturday at 10:35 PM Members Posted Saturday at 10:35 PM GMP is now supported, I need to run more tests on other files to see is most of he animations work, if so I'll post the updated script 1
Members Über Winfrey Posted Monday at 01:28 AM Members Posted Monday at 01:28 AM (edited) I'm fixing up some animation stuff, but I did add a search bar that you can use the filter the package list Edited Monday at 01:28 AM by Über Winfrey 1
Members Über Winfrey Posted Monday at 12:53 PM Members Posted Monday at 12:53 PM Here is the newest version most animations should work, I haven't tested everything yet added a search bar to make it easier to find assets you have loaded I tried to speed up the animation loading, but I don't think there is a real way to do it at this moment unless I worked on the memory stuff, right now its decrypting each frame, then keyframing it, so they can take about 3 to 4 minutes if you want to load another animation, its better to just refresh the scene, current bug is that the animation unloader has some memory cache'd for a few bones that I haven't been able to quash yet. sometimes the clear animation buttons works though I'm currently working on another Conker project, if that goes anywhere then I'll announce it here RBMimport_12.py 4
Members Über Winfrey Posted Tuesday at 12:25 AM Members Posted Tuesday at 12:25 AM (edited) Apparently there is a bug with Default Berri's hair Fur Shells are currently merging her Hair and Body material, due to an oversight in how the shells are drawn, getting a fix done now EDIT Here's the updated script RBMimport_12.py Edited Tuesday at 02:48 AM by Über Winfrey script fix 1 1
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