Jsnbrody Posted March 25 Posted March 25 I need a tool to localize the game Prince of Persia Forgotten Sands. Who can help?
Jsnbrody Posted March 25 Author Posted March 25 These are .forge files. They contain the same fonts, glyphs aFORGES.7znd texts.
Jsnbrody Posted March 25 Author Posted March 25 And I extracted these via Ubisoft Anvil Forge / DATA Delutto's Tool. Fonts (FireFontDescriptor) Glyph (MapSpec) Localization Files (Localization_Package) The point is that I want to translate the game in my native language and add 9 letters. Loc.rar But the Delluto tool gives an error when I repack the files to .data and the game crashes.
EmptyMan Posted Wednesday at 11:33 AM Posted Wednesday at 11:33 AM I've already made a basic tool for unpacking text, but I need more samples to check the structure (.Localization_Package). 0-LocalizationCommonPackage_English.7z
Jsnbrody Posted yesterday at 12:05 AM Author Posted yesterday at 12:05 AM (edited) So first I will explain everything and apologize for the slightly erroneous information. Recently I realized that all the files that are exported and imported from Delutto Tools DATA give an error for this game. To translate the game we need a tool and import and export files from *.data. They are compressed with lzo 2, not similar to 1. You need to tie files for localizations from data. From them you can only take bmp fonts as textures because they use .FireFontDescriptor like Assassin's Creed and LocalizationPackage. Fonts Textures are contained in DXT5 format I once extracted, but I could not import because I took it purely from HEX Editor. For a complete examination I will give you the necessary files. All files will be extracted with Delutto FORGE Tool 1 localization file It is taken from DataPC_LOD.forge and it contains the file 19-LocalizationMenuPackage_English.data . Inside it is the game Localization file. 2 This is a font It is taken from DataPC.forge and it contains the file 19-Game Bootstrap.data . It contains the font textures. Sava_POPTM is such a name. If the tool extracts well, you can edit it through HEX 3 (Optional) .firefontdescriptor font It will be optional since you can edit from the texture with the font. Of course, if you are not interested in this. The main goal of localizations is to extract files from .data, edit and push them back so that it counts everything, especially in the game. But for localization of text a tool is also needed (*.LocalizationPackage) Delutto tool DATA does not work for this game. But Delutto tool FORGE is working. and thanks for help bro All examples.rar Edited yesterday at 12:08 AM by Jsnbrody
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