vistekis Posted Thursday at 04:26 PM Posted Thursday at 04:26 PM Back again. This time seeking help with animation files. There are 3 animation files as far as I can tell, which are locomotion.loco, fable2_anims.animation_toc, and fable2_anims.animation_data. I have an 010 script that provides a basic outline of the .loco file: //------------------------------------------------ //--- 010 Editor v5.0 Binary Template // // File: locomotion.loco // Authors: // Version: // Purpose: // Category: // File Mask: // ID Bytes: // History: //------------------------------------------------ BigEndian(); typedef struct { uint32 Unknown; float X; float Y; float Z; } LocoEntry1Coords; typedef struct { uint32 Unknown0; char Name[16]; uint32 Unknown1; // always == 0x0820 ? uint32 Unknowns2[94]; LocoEntry1Coords Coords[16]; } LocoEntry1; typedef struct { uint32 Unknowns1[6]; float Unknowns2[94]; } LocoEntry2; typedef struct // environment map { uint32 Unknown1; uint32 Unknown2; uint32 LocoEntry1Size; uint32 LocoEntry2Size; uint32 Unknown3; uint32 Entry1Count; uint32 Entry2Count; uint32 Entry3Count; uint32 StringsSectionSize; uint32 Unknown7; LocoEntry1 Entries1[Entry1Count]; LocoEntry2 Entries2[Entry2Count]; uint32 Entries3[Entry3Count]; char StringsSection[StringsSectionSize]; } LOCO; LOCO loco; Attached a raw .mdl file, the converted .glb, the files referred to above. Any help would be appreciated. New WinRAR archive.rar
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