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Posted

Hi. I have unpacked assets from the game Cyber Hunter, which closed in July 2024. I'm actually very interested in the animations from this game.
After a bit of research into all the archive directories, I'm pretty sure that the .gis files are animation files (the folder that stores all the animations has the Chinese name "dongzuoku_gis" - which translates to "Action library").
Also, all the files have the correct name (lobby_emotion_laugh.gis) and are quite large size (typically for game animations lasting ~15 seconds).
After checking the file in Hex, I was able to determine that the first bytes contain a list of bones, followed by, I believe, animation keys.
Does anyone have any idea how to check this file and figure out a way to convert it to more common formats that support armatures with animation (if the file contains rig data) or, for example, how to import animation keys onto an existing armature for which this animation is intended?
Thanks in advance if anyone can help me learn a little more!

Screenshot_11.png

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lobby_emotion_laugh.zip

  • 3 weeks later...
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Posted

This could be solvable but you would need to send the armature with the animations they are for. Probably the executable as well. I took one glance at it and it looks like a derivative of the same animations used in the game "Where The Winds Meet" that came out not long ago. Maybe same game engine but different iteration? I didn't bother looking. It would take a very long time for someone to work with these animations without the skeleton, knowledge of the game engine, and the specific game itself. With the game being closed, others can't get access to the game to work on it. Your best bet is to look into the modding scene of the game Where the Winds Meet to see if there was progress there. Might work in inverse for your older game if such is the case.  While typing this I just now realized this is an older forum post from back in November. Still going to reply regardless so others will see this.

Notes for others.:
When asking about an animation format and sending a sample, also send with it a base skeleton "model + skeleton" that the game uses for that animation. Need the actual "skeleton" along with the animations to work with. Sending only an animation and asking for help is almost the same as sending someone an encrypted snippet of writing in another language without telling them what the original language was and to decode it. Think of the skeleton like a decoder tool they would use to decrypt that language or the name of the base language used that got encrypted. Best analogy I could think of on the fly.

If the game is dead and can't be downloaded..... There isn't much a person can do without having access to those files. In many cases looking at all the files in the game, especially the executables is the main key. It helps out a lot. One needs to understand the game engine more "including the game itself" to understand the game formats used.

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