December 2, 2025Dec 2 Localization The vtex method works flawlessly extracts massive Virtualtextures but requires Windows 7 Virtual Machine, with disabled ASLR (MoveImages=0), VCRuntime library and Hundreds of Terabytes of space for Level architecture textures. c0p0-c12p3.pages = Level Architecture Textures (Warning: Large baked single world texture, up to 128,000x128,000) chunk0_vmtr-chunk8_vmtr.pages = NPC/Weapon/Pickup texture _vmtr.pages = Shared textures that are used multiple times across all chapters virtualtextures.zip Edited December 15, 2025Dec 15 by user3678
December 5, 2025Dec 5 Author Localization On 12/3/2025 at 2:56 PM, erickkingofarmy14 said: but how i extract textures? Funny enough, because it was actually you the one that provided me with vtex.exe and became a father of this post, I also didn't really noticed the reloaded exe file in a "Crack" folder, but now since I figured it out I've actually edited the zip file a bit, added "virtualtexture" folder which actually contains the README.txt with tutorial in it. While all of the character, weapon and other props textures are stored in vmtr's in a quadtree format... The c0p0-c12p3 are level-architecture textures, those are large baked world single-textures up to 128,000x128,000 in size with Diffuse Normal Specular Layers as separate textures, make sure you have a few another free 1.5 TB's of your hard disk before you even try extract them. Never imagined that this tool is exactly what I should been asked way before and have done it in just few hours instead of years of researching. Edited December 5, 2025Dec 5 by user3678
February 6Feb 6 Localization On 12/5/2025 at 7:28 PM, user3678 said: Funny enough, because it was actually you the one that provided me with vtex.exe and became a father of this post, I also didn't really noticed the reloaded exe file in a "Crack" folder, but now since I figured it out I've actually edited the zip file a bit, added "virtualtexture" folder which actually contains the README.txt with tutorial in it. While all of the character, weapon and other props textures are stored in vmtr's in a quadtree format... The c0p0-c12p3 are level-architecture textures, those are large baked world single-textures up to 128,000x128,000 in size with Diffuse Normal Specular Layers as separate textures, make sure you have a few another free 1.5 TB's of your hard disk before you even try extract them. Never imagined that this tool is exactly what I should been asked way before and have done it in just few hours instead of years of researching. I tried but couldn't get it to work with the low gore edition... what a shame...
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