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Wolfenstein: The New Order & Wolfenstein: The Old Blood .pages - Virtualtextures


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  • Banned
Posted (edited)

The vtex method works flawlessly extracts massive Virtualtextures but requires Windows 7 Virtual Machine, with disabled ASLR (MoveImages=0), VCRuntime library and Hundreds of Terabytes of space for Level architecture textures.

Screenshot(962).thumb.png.7b3d309021402fe6bf568901a192f8a2.png

Screenshot(963).thumb.png.3e83221fa7b47cad8336f745831c72ca.png

Screenshot(964).thumb.png.94116d7fd228aa73cf1455ef2837c956.png

c0p0-c12p3.pages = Level Architecture Textures (Warning: Large baked single world texture, up to 128,000x128,000)

chunk0_vmtr-chunk8_vmtr.pages = NPC/Weapon/Pickup texture

_vmtr.pages = Shared textures that are used multiple times across all chapters

 

 

virtualtextures.zip

Edited by user3678
  • Banned
Posted (edited)
On 12/3/2025 at 2:56 PM, erickkingofarmy14 said:

but how i extract textures? 

Funny enough, because it was actually you the one that provided me with vtex.exe and became a father of this post, I also didn't really noticed the reloaded exe file in a "Crack" folder, but now since I figured it out I've actually edited the zip file a bit, added "virtualtexture" folder which actually contains the README.txt with tutorial in it.

While all of the character, weapon and other props textures are stored in vmtr's in a quadtree format... The c0p0-c12p3 are level-architecture textures, those are large baked world single-textures up to 128,000x128,000 in size with Diffuse Normal Specular Layers as separate textures, make sure you have a few another free 1.5 TB's of your hard disk before you even try extract them. Never imagined that this tool is exactly what I should been asked way before and have done it in just few hours instead of years of researching.

Edited by user3678
  • 1 month later...
  • Members
Posted
On 12/5/2025 at 7:28 PM, user3678 said:

Funny enough, because it was actually you the one that provided me with vtex.exe and became a father of this post, I also didn't really noticed the reloaded exe file in a "Crack" folder, but now since I figured it out I've actually edited the zip file a bit, added "virtualtexture" folder which actually contains the README.txt with tutorial in it.

While all of the character, weapon and other props textures are stored in vmtr's in a quadtree format... The c0p0-c12p3 are level-architecture textures, those are large baked world single-textures up to 128,000x128,000 in size with Diffuse Normal Specular Layers as separate textures, make sure you have a few another free 1.5 TB's of your hard disk before you even try extract them. Never imagined that this tool is exactly what I should been asked way before and have done it in just few hours instead of years of researching.

I tried but couldn't get it to work with the low gore edition... what a shame...

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