Jump to content

Traveller's Tales "Nu Engine 2" ANI / BSA "Solved" Xbox only


Recommended Posts

  • Members
Posted (edited)

I am editing this post because I solved the animation format except for one small factor that I still don't understand. In the files uploaded there are two versions of the animation converter. V2 and V3. V2 will retain all root bone animation data but you will get "arches" on ALL animations. I thought this was some kind of inworld velocity movement and I was making a mistake but no... This arch has something to do with the engine for the game reading how much "motion" and direction of that motion the animation should go but unlike with normal animations where it would simply move on a x or y axis, these have an arch. I can't fix this because I don't understand it. Also, I am guessing here. ALL animations have the arch. Even his idle animation.  Version 3 should convert the animations for people as to where there won't be any root bone animation data so the animations will play exactly as they were meant to but without any form of movement velocity and the like. So, jumps and all others will be "in place". This was my quick fix band-aid to the issue I couldn't figure out or solve. I don't want to get into all the calculus or arithmetic that had to be done to solve these animations.... Finally, I have to thank a lot of other people that put a LOT of work into reverse engineering the game itself and a few others. I will list links to their github pages.

https://github.com/Open-Travelers/OpenCrashWOC

https://github.com/TheBetaM/twinsanity-editor

https://github.com/leftmostcat/mortar-eng/

Their work made it a LOT easier for me to figure this out and make a animation importer.  I can't take all credit. It wasn't easy either so I still want the damn credit.  xD. Anywho.... Feel free to use the converter and make forks of it for PS2 and gamecube. You have my full permission and to add it to the githubs above or what not with any changes so it can help people mod the games that use Crash Bandicoot Wrath of Cortex Nu Engine 2 animations.  Instructions on how to use the converter are in the readme file.  I don't know exactly how many games this will work for because I couldn't test it on all of them. And again, this is ORIIGNAL XBOX only. You will need to edit the converter for PS2 and gamecube. Please credit me if used for projects or other tools. This was a pain.

twoc_curve_map_fix_v3_quatfix.zip twoc_curve_map_fix_v2.rar

Edited by Eilde
Solved and needed to upload converter for it
  • Eilde changed the title to Traveller's Tales "Nu Engine 2" ANI / BSA "Solved" Xbox only
  • Members
Posted (edited)

Adding this small reply to myself to state... I normally would not do this when asked to take a look at something like these animations.... but because I thought it would be very easy....

I became a bit obsessed with trying to figure it out. I only had Xbox and PS2 copies of the games using this format to work with but mainly focused on Xbox only. Sorry about that.

The names of the sample files in the uploads above were for testing purposes and an animation that was sent to me by the one that asked me to look into the animations. The samples were for testing purposes so you can ignore those unless you really want to mess with them.

Edited by Eilde
Added info

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...