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Need help extracting .paz / .pamt files from Crimson Desert (BlackSpace Engine)


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Posted
9 minutes ago, RAVA MULYA said:

Can you help me convert a JSON file to a TXT file?

Because it's hard for me to interpret complex JSON files.

Cuplikan layar 2026-03-25 015018.png

lol,
becareful using Machine Translator Google or DeepL, you gonna miss some TAG

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Posted
4 minutes ago, nadya6677 said:

Do you need such a txt?translated_texts.zip

How can I get a file like that?

And how can I convert it back to its original format after I finish translating the text?

1 minute ago, Rkoto said:

lol,
becareful using Machine Translator Google or DeepL, you gonna miss some TAG

Okay, thanks for the advice, buddy.

Posted
2 minutes ago, RAVA MULYA said:

I ran it, but why is it empty?

Cuplikan layar 2026-03-25 034730.png

Run via CMD to see the error, maybe something is missing or paths need to be corrected

Posted (edited)

@Ize need some explanation how import works please... I edit file then reimport seletec but it created a whole folder 0000 and many paz files but why?
do i have to overwrite my whole game folders with all these files?
image.thumb.png.a19e0e88ff9345aaecbab419fffc03ae.png

Edited by marvelmaster
Posted
10 hours ago, wolf1987 said:

image.thumb.png.2242345777f6aa6b3af2d26c9cc8abbd.png

I tested the mod myself and it works.

However, when I asked someone else to test it on their PC, this error appeared.

 

I wonder where the problem might be?

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Posted

Which language are you trying to replace? I've successfully installed multiple mods including an edited paloc without problems with my latest app version.

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Posted
45 minutes ago, Deburo01 said:

I tested the mod myself and it works.

However, when I asked someone else to test it on their PC, this error appeared.

 

I wonder where the problem might be?

As far as I know, the mod is currently having issues with the MS Store version and the crack version.

Posted (edited)
On 3/23/2026 at 10:29 PM, MrIkso said:

See this, this script for models

https://www.nexusmods.com/crimsondesert/mods/79

I’ve played around with it a bit, and it only works with .pam and .pamlod files right now. From what I’ve found, .pam/.pamlod files only exist in the object and leveldata folders, while the character folder is full of .pac, .pab, .paa, .HKS and other formats. I was really hoping support could be added for more of these other file types.

Edited by EricVito
Posted

Is there any way to make the Microsoft version work? There’s a Steam translation available—can that be used somehow, or can a version be made for the MS version?

Unfortunately, a refund isn’t possible 😞

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Posted
10 hours ago, Balukapitany said:

Is there any way to make the Microsoft version work? There’s a Steam translation available—can that be used somehow, or can a version be made for the MS version?

Unfortunately, a refund isn’t possible 😞

I think it's possible, need extract modified .paloc file from .paz and repack/inject in new archive

Posted
On 3/28/2026 at 11:10 PM, EricVito said:

I’ve played around with it a bit, and it only works with .pam and .pamlod files right now. From what I’ve found, .pam/.pamlod files only exist in the object and leveldata folders, while the character folder is full of .pac, .pab, .paa, .HKS and other formats. I was really hoping support could be added for more of these other file types.

I've been looking into this myself since i realized no one was interested in doing it? pac files are most likely skeletal meshes, with hks being physics assets using havok engine. there's also prefabfiles which contain mesh data. I don't have any coding background so i'm trying my best to get claude to help me but i'm not sure if the byte sizes for the other file types apply here

 

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