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Posted

So I just managed to extract the game's very big SDAT file and unfortunately this game uses a unique PSARC format, so I asked Codex to write a python script for me, and it surprisingly works, I promise that I followed Rule 17, While the other graphics for this game extract just fine, it is just the font graphic files that are being a pain, Tools that read GTF files like Imas-Archive can't open these font graphic files, since they use a unique GTF format for the font graphic files, and since the GTF format used for the font graphic files is extremely complex, Codex on Cursor can't write a script to properly extract these font graphic files, and only people who are great at reverse engineering file formats for games can know how to extract them, I have sent a font graphic file compressed to a ZIP file to help people with that, and if you want to try the python script I made with Codex, I also sent it as well, That's all.

helvetica24.zip psarc_extractor_gui.py

  • 3 weeks later...
  • Engineers
Posted (edited)
BigEndian();

FSkip(16);
uint32 TextureOffset;
uint32 TextureSize;
ubyte Flags[4]; // Most probably Pixel format, mipmaps
uint32 Unknown;
uint16 TextureWidth;
uint16 TextureHeight;
uint32 TextureSizeTmp;

But can't see any font maping.

EDiT: I noticed you mention Codex, you mean that cracker group?

Edited by h3x3r

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