August 2Aug 2 Localization 31 minutes ago, h3x3r said:Thank you Falkrian! for the links. Now i see why my bms faild. There are offsets to the tables. But i parsed only two of em. resources and file names.No problem at all brother! Glad to see you're making some solid progress. :)
Wednesday at 01:21 PM4 days Supporter Well I am gathering hashed asset names. Now i know that texture name is described in material file which is referenced in shape info. But not sure how to load external file via that asset name/path in Noesis.Maybe i'll figure out something.
Wednesday at 04:12 PM4 days Author 2 hours ago, h3x3r said:Well I am gathering hashed asset names. Now i know that texture name is described in material file which is referenced in shape info. But not sure how to load external file via that asset name/path in Noesis.Maybe i'll figure out something.If it helps, you could probably pull inspiration from a Noesis plugin like this one done for the RE engine. That or probably Hazza's PSMH extractor in regard to how it needs to have that game's materials directory in order to load textures properly on the extracted models from the levels directory
3 hours ago3 hr Author Speaking of Hazza, I bet he could whip smth up for the EDB archives but I haven't heard from him for two weeks ago and that was just to deal with a weighting issue that was just found with the PSASBR toolset. All things considered though, I wouldn't think much of it though. It's most likely that his personal life has gotten him very busy as of late.Anyway, back on topic, I don't got anything new on my end to share and I'd be curious to hear if there has anything new from anyone else. ^^If I had to shsre smth though, it's that i promise to show y'all the beta designs for the marmosets if we were to get 360 supporr because lemme tell y'all, they're truly smth to put it lightly Edited 3 hours ago3 hr by ColbyDash
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