August 2Aug 2 Localization 31 minutes ago, h3x3r said:Thank you Falkrian! for the links. Now i see why my bms faild. There are offsets to the tables. But i parsed only two of em. resources and file names.No problem at all brother! Glad to see you're making some solid progress. :)
August 5Aug 5 Supporter Well I am gathering hashed asset names. Now i know that texture name is described in material file which is referenced in shape info. But not sure how to load external file via that asset name/path in Noesis.Maybe i'll figure out something.
August 5Aug 5 Author 2 hours ago, h3x3r said:Well I am gathering hashed asset names. Now i know that texture name is described in material file which is referenced in shape info. But not sure how to load external file via that asset name/path in Noesis.Maybe i'll figure out something.If it helps, you could probably pull inspiration from a Noesis plugin like this one done for the RE engine. That or probably Hazza's PSMH extractor in regard to how it needs to have that game's materials directory in order to load textures properly on the extracted models from the levels directory
August 10Aug 10 Author Speaking of Hazza, I bet he could whip smth up for the EDB archives but I haven't heard from him for two weeks ago and that was just to deal with a weighting issue that was just found with the PSASBR toolset. All things considered though, I wouldn't think much of it though. It's most likely that his personal life has gotten him very busy as of late.Anyway, back on topic, I don't got anything new on my end to share and I'd be curious to hear if there has anything new from anyone else. ^^If I had to shsre smth though, it's that i promise to show y'all the beta design for the marmosets if we were to get 360 support because lemme tell y'all, they're truly smth to put it lightly Edited August 26Aug 26 by ColbyDash
August 18Aug 18 Supporter I just figured out how to load external files like materials, textures. But absolute path must be set.I also noticed that *.entity is invoked by skeleton if there's any.External dds loading. But there is still one big issue. How are meshes handled. I still didn't figure out how indices reset.Holy sh!t it automatically converts textures to dds in cooperation with my script for textures Edited August 18Aug 18 by h3x3r
August 22Aug 22 Author On 8/18/2026 at 4:09 AM, h3x3r said:I just figured out how to load external files like materials, textures. But absolute path must be set.I also noticed that *.entity is invoked by skeleton if there's any.External dds loading. But there is still one big issue. How are meshes handled. I still didn't figure out how indices reset.Holy sh!t it automatically converts textures to dds in cooperation with my script for texturesOh, that's sick! Glad that the external files stuff was eventually all figured out 🩵🩵🩵
August 26Aug 26 Author On 8/10/2026 at 12:09 AM, ColbyDash said:If I had to shsre smth though, it's that i promise to show y'all the beta designs for the marmosets if we were to get 360 supporr because lemme tell y'all, they're truly smth to put it lightlyAs promised, here is the marmoset beta design that I've mentioned 🙂
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