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Zero Tolerance for Disrespect

Bob the Builder: Festival of Fun (Wii)

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Hello, I was wondering if anyone is able to help me rip or extract models from the Wii version of Bob the Builder: Festival of Fun? I know that there are some models previously uploaded on Sketchfab, but a lot of the models weren't uploaded at all. I'd mainly just need a Noesis script to open and export these models. The models are in .h3m format and I'm new to this so I can't really figure out how to extract them. Any help would be much appreciated.

  • 2 weeks later...
  • Localization

I've been working on a Blender add-on for this game for the past few days and have made decent progress in decompiling the main classes in Ghidra. I haven't figured out how to import the skinned meshes properly yet though. The primitives must be stored differently. Here is what I have so far: https://github.com/jmancoder/btb-wii-model-importer.

I have attached my Ghidra project and some sample files if anyone wants to help me finish importing the CH3DMesh and CH3DSkinMesh object types. The main import process appears to start with the ```CH3DFileLoader::LoadFile``` function, then branches off into ReadData methods of the object classes.

Samples and Project.7z

hey jmancoder can you make a addon import and export blender for the pc game meet the robinsons so i can modd the characters

  • Author
On 7/27/2026 at 1:08 AM, jmancoder said:

I've been working on a Blender add-on for this game for the past few days and have made decent progress in decompiling the main classes in Ghidra. I haven't figured out how to import the skinned meshes properly yet though. The primitives must be stored differently. Here is what I have so far: https://github.com/jmancoder/btb-wii-model-importer.

I have attached my Ghidra project and some sample files if anyone wants to help me finish importing the CH3DMesh and CH3DSkinMesh object types. The main import process appears to start with the ```CH3DFileLoader::LoadFile``` function, then branches off into ReadData methods of the object classes.

Samples and Project.7z

That's awesome! Thank you so much! I was also wondering if you knew how to make an addon for .res files from the Wii games of Sesame Street? If not, that's totally fine.

  • Localization
5 hours ago, BobTheBuilderFan said:

That's awesome! Thank you so much! I was also wondering if you knew how to make an addon for .res files from the Wii games of Sesame Street? If not, that's totally fine.

Which one has the .res files? I don't see any in "Elmo's A-to-Zoo Adventure".

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