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Zero Tolerance for Disrespect

Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

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fable176, posted Fri Jul 13, 2018 9:59 pm (36722)


I think software hang out 99%.
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aluigi, posted Fri Jul 13, 2018 10:15 pm (36725)


fable176 wrote:
I think software hang out 99%.

eh? that means everything was perfectly extracted.
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fable176, posted Fri Jul 13, 2018 11:51 pm (36727)


aluigi wrote:
fable176 wrote:
I think software hang out 99%.

eh? that means everything was perfectly extracted.

but randomly

Thank you alugi.
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mike23k, posted Sat Jul 14, 2018 9:04 am (36742)


aluigi wrote:
The "good" news is that only the TOC (info of archived files) is encrypted so you can still extract all the files without name by editing the following variables in the script:
math NO_TAIL_INFO = 1
math VERSION = 4

Thanks aluigi. But unfortunately there are only .uasset files with textures and models. Is it possible to get including those text files with the scripted part?
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Mucho_Dragon, posted Mon Jul 23, 2018 11:41 am (36954)


Just a quick question:

I've run this and I gives me a *.bak file.

What is this meant to be for; I can't seem to do anything with it?
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ISKA, posted Wed Jul 25, 2018 2:15 pm (37011)


Gears of war 4 error
I want to translate this game
Code:
QuickBMS generic files extractor and reimporter 0.9.0 (64bit test)
by Luigi Auriemma
e-mail: [email protected]
web:    aluigi.org
        (Jun 17 2018 - 11:42:41)

                   quickbms.aluigi.org  Homepage
                            zenhax.com  ZenHAX Forum
                     @zenhax @quickbms  Twitter & Scripts

- GUI mode activated, remember that the tool works also from command-line
  where are available various options like folder scanning, filters and so on

- select the BMS script to use. type ? for using the clipboard
- select the input archives/files to extract, type * or "" for whole folder and subfolders
- select the output folder where extracting the files
- open input file D:\Gears of War 4\AppFiles\GearGame\Content\Paks\Bundles-UWP-20.pak
- open script C:\Users\ISKA\Downloads\unreal_tournament_4.bms
- set output folder C:\Users\ISKA\Desktop\unpack

  offset           filesize   filename
--------------------------------------
  00000008bfc39fc0 0          0000000000000000.dat
  0000000000000000 0          0000000000000001.dat
0000020000000000 0          0000000000000002.dat
0000000000000000 0          0000000000000002.dat
0000afeb00000000 0          0000000000000002.dat
0000000000000000 0          0000000000000002.dat
0000000000000000 0          0000000000000002.dat
cfeb000000000000 0          0000000000000002.dat

Error: [myfseek] offset 0xcfeb000000000000 in file 0 can't be reached

Last script line before the error or that produced the error:
  197 clog NAME CHUNK_OFFSET CHUNK_ZSIZE CHUNK_SIZE

Press ENTER or close the window to quit


Which language files in archive ?
https://prnt.sc/kavenh
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aluigi, posted Fri Jul 27, 2018 6:46 am (37043)


GoW4 has been already covered by the script and its compatibility is activated if the input file resides in a path containing "Gears of War 4" (which is the default path as far as I know)
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ISKA, posted Mon Jul 30, 2018 1:13 pm (37100)


aluigi wrote:
GoW4 has been already covered by the script and its compatibility is activated if the input file resides in a path containing "Gears of War 4" (which is the default path as far as I know)


How ?
Which extract .pak files ?
Can you share covered by script ?
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aluigi, posted Tue Jul 31, 2018 4:27 am (37110)


In case it wasn't clear I meant this:
quickbms.exe unreal_tournament_4.bms "c:\PATH\Gears of War 4\FILE.PAK" c:\output_folder
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xKest, posted Fri Aug 03, 2018 4:48 pm (37186)


Hi, I need some help with the reimport.

Image

Tried reimporting all files extracted with the modded files, got this error. Tried reimporting only the modded files, got the same error.
The .PAK is 12gb, so I used reimport2.bat & using reimport.bat throws the same error.
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aluigi, posted Sat Aug 04, 2018 12:25 am (37194)


Open reimport.bat and/or reimport2.bat with a text editor and replace quickbms.exe with quickbms_4gb_files.exe
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MyTheMan, posted Mon Aug 06, 2018 10:36 pm (37269)


I'm trying to unpack this project and import it/make an Unreal Engine 4 project using the assets for learning purposes.
https://forums.unrealengine.com/communi ... -minecraft
(download) https://drive.google.com/file/d/0BzqDz_ ... ZoWjQ/view

I'm able to extract the MC-WindowsNoEditor.pak and get the assets, but I am unable to import them or make a project out of them. The engine pretty much refuses to acknowledge that the assets exist.

Is there anyway to actually use the assets within the editor?
Ty
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blenux, posted Tue Aug 14, 2018 11:44 pm (37528)


MyTheMan wrote:
I'm trying to unpack this project and import it/make an Unreal Engine 4 project using the assets for learning purposes.
https://forums.unrealengine.com/communi ... -minecraft
(download) https://drive.google.com/file/d/0BzqDz_ ... ZoWjQ/view

I'm able to extract the MC-WindowsNoEditor.pak and get the assets, but I am unable to import them or make a project out of them. The engine pretty much refuses to acknowledge that the assets exist.

Is there anyway to actually use the assets within the editor?
Ty

Nope, when a UE4 game is released, all uassets project content is cooked and the engine cant read those files no more.
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xredoctober, posted Wed Aug 15, 2018 6:27 pm (37553)


Has anyone attempted to get the aes key for Death Garden yet? I'm not familiar with the process to find it myself, and was hoping someone out there already has.
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wavves, posted Thu Aug 16, 2018 5:26 am (37574)


Hello, I'm new to this forum. I posted a similar thread on Gildor's forums.

http://www.gildor.org/smf/index.php/topic,6302.0.html

Behavior digital has released a new game called DEATHGARDEN. I was looking to see if anyone here could help dig for an AES key so others including myself could do some digging in umodel. The game is free for 6 days after release. Thanks in advance. :D
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reeve, posted Thu Aug 16, 2018 1:05 pm (37587)


Hi I'm new here and have no idea what I'm doing but I need to find Fortnite's music file location because I want to replace it. I don't know which .pak file it is but I'm sure it has to be one of them, I have tried to unpack it but have had no luck. There are a lot of files it could be... Do you need me to upload them? Here is my file directory for them, C:\Fortnite\FortniteGame\Content\Paks
I'm new here so if I did anything stupid please don't bully me too hard...
This is what all the files look like https://imgur.com/a/RZLJf09
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Fatire23, posted Fri Aug 17, 2018 12:35 pm (37627)


can someone get the AES KEY for Marvel Powers United VR Please? Would very much appreciate it. I attached the files below.

MarvelVR-Win64-Shipping.part01.rar

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JackDev, posted Tue Aug 21, 2018 3:42 am (37735)


hey guys! i found a Korea Game which name M.A.D 8:Heroes Battle... the model is handsome!But unfortunately,need aes key...
this is the link of the game https://play.google.com/store/apps/deta ... udios.mad8

and i try to use the unreal_tournament_4.bms to unpack the file, the error:


here are two .pak file ,i use the filecutter.bms for them:
https://www.dropbox.com/s/4rjvpxd93m40l ... 68102?dl=0
https://www.dropbox.com/s/7vxc0oek9k12b ... 68102?dl=0
Thanks,everybody!
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aluigi, posted Tue Aug 21, 2018 11:47 am (37741)


@everybody
Just a note, currently this topic is "sticky" in the forum so it's ever at the top in the page because there are tons of games and requests about encryption keys.

Then I'm moving all the new topics about requests of AES keys for various UE4 games in this specific topic.

Please let me know if you have a different opinions about these 2 solutions (sticky topic and all the UE4 game collected here).
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Drawing, posted Tue Aug 21, 2018 1:57 pm (37744)


I'd like to keep all games related to ue4 in this topic.
It would be nice if in the first message we keep the index updated with all the game requested: with their AES key if we got it, or with a message " Still not AES key" in case none found it.
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aluigi, posted Wed Aug 22, 2018 12:38 pm (37769)


@Drawing
Eh that thing of the updated list is painful to do and I doubt someone is willing to maintain it.
But yes, it would be great.
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ChrisX930, posted Thu Aug 23, 2018 11:40 pm (37814)


[*]Is there a way to repack unpacked paks?

Tried to use u4pak but I get this info:
unsupported version: 4

I want to translate a Nintendo Switch Game which came out today.
All the english files are included already as well as german, french, spanish etc..
Unfortunately the Game itself doesn't give you the option to switch the language.
I wanted to replace the japanese ones with the english ones but I can't rebuild the pak :S


Or... Is there a way to use the files without repacking them? If yes, what do I need to do?
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