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Zero Tolerance for Disrespect

Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

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GoodConduct, posted Wed Oct 03, 2018 5:46 pm (39008)


WollieWoltaz wrote:
@Zodake. I replied.

Something different. Could someone find the aes key of this UE4 game? It's called "Ascendant One"
Pak file
https://www46.zippyshare.com/v/ySbyOcKc/file.html


They must of just locked it I have that game with the unencryption but it isn't updated.
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WollieWoltaz, posted Wed Oct 03, 2018 6:04 pm (39009)


Are you willing to send the unencrypted .pak files?
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SaraKale, posted Thu Oct 04, 2018 3:20 pm (39065)


Hey everyone,Can I discuss it here?
I don't know how to make the uasset file display the correct text. :( I used the hex editor to open the text is not correct.
It seems to be encrypted, can someone tell me what to do?
I upload files here for reference.
Thanks! :)
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GoodConduct, posted Thu Oct 04, 2018 3:25 pm (39066)


WollieWoltaz wrote:
Are you willing to send the unencrypted .pak files?

Possibly but when opening with umodel there is a problem with opening models as read on the Umodel Forums. There are some good sounds but the characters lack voices.
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jonno, posted Sun Oct 07, 2018 9:54 pm (39285)


happyend wrote:

37A0BC3DC2E01D9EB4923CA266A5701F56A4802347F07927FC3FC25C93B31B50
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namerpus18, posted Sun Oct 07, 2018 11:56 pm (39288)


Greetings,

Need help AES script for SFV.

Thank you, :D
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petventh, posted Mon Oct 08, 2018 2:09 am (39289)


namerpus18 wrote:
Greetings,

Need help AES script for SFV.

Thank you, :D

Code:
"KIWIKIWIKIWIKIWIKIWIKIWIKIWIKIWI"   # first beta of Street Fighter V
"_aS4mfZK8M5s5KWC2Lz2VsFnGKI7azgl"   # current version of Street Fighter V
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nnvt, posted Mon Oct 08, 2018 6:47 am (39290)


ssh wrote:
Ashes of Creation
0xA7D19C83C7F9BF571F6334B38B4A0B292258A12E3CC5D5AB2C9A30DC644B7B74

BATTALION 1944
0x5D2DB73233829FB7EF2263D3EBFE28E5514C349E0A05B66402B494C43C059A6D

Deathgarden
0xCC905E9CDC5C151D093CFB91631C09486421BA6EA3E72DA8959F49BC479C9AEA

Friday the 13th: The Game
5E94BA14661D5BC5436324FBFBDAB63C070B733408CD9AA0B313863D19A9255C

MARVEL Powers United VR
0xCA7C7413020A53119572C2AB99A6AEC69A6419850118B427CBC93036BDEA32CC

The Bard's Tale IV: Barrows Deep
87A11D2109A9656590E3381F6A43769F

Will To Live Online
0xBA97E39BBEB1027526B76C948A3C37E044CBABF3C3C1BBC7050B7DBDCDB57DEC



Would you be able to decrypt the ini files for F13 as well? Can't load a custom pak since the game requires a .sig before it will even start.

These are the files I'm talking about: https://drive.google.com/drive/folders/1jEIjyoMMzpmF-LeRnxPhemM43acnUstD?usp=sharing
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Shokoniraya, posted Thu Oct 11, 2018 3:45 am (39392)


found a bug!
script doesnt support unicode names.
Folder names: UTF-8
Files Names UTF 16

Just Support Unicode name in file names, not folders

for example: sample file
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aluigi, posted Thu Oct 11, 2018 6:46 am (39396)


@Shokoniraya
No, the code is correct and there is no difference in folders and filenames since it's the same string.
Probably that game uses a different codepage or, if there is any bug, it's in quickbms itself (still investigating).
Name of the game?
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aluigi, posted Thu Oct 11, 2018 7:03 am (39397)


I'm investigating why these 3 bytes utf8 characters (example hex 0xe6 0xb8 0xb8) aren't correctly handled
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aluigi, posted Thu Oct 11, 2018 11:47 am (39402)


I have found the problem... the path delimiter.
Yeah, path delimiter in some charsets like japanese and korean is a big problem.
For example if you replace the / char with a dot you will obtain a perfect filename (don't do it, it's just a demonstration of what I mean).
I'm going to work on it and it will be fixed in the next version of quickbms.
Well done Shokoniraya by reporting this issue :)

P.S.: now I guess that probably you were talking about mkdir and not about the input string.
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Shokoniraya, posted Fri Oct 12, 2018 3:12 am (39438)


aluigi wrote:
I have found the problem... the path delimiter.
Yeah, path delimiter in some charsets like japanese and korean is a big problem.
For example if you replace the / char with a dot you will obtain a perfect filename (don't do it, it's just a demonstration of what I mean).
I'm going to work on it and it will be fixed in the next version of quickbms.
Well done Shokoniraya by reporting this issue :)

P.S.: now I guess that probably you were talking about mkdir and not about the input string.


also, make a command option (like -w) to replace raw_file file (not write)
that will be perfect and i can make text importer, too.

also, another issue (maybe not a issue)
for example: i cant addition some names together
string NAME ID
string NAME CRC
string NAME NAME_TABLE
or
same as: NAME ID CRC NAME_TABLE
this is really needed to create some script

and another, i always need add a lot of DUMMY
but how about this:
GET DUMMY 46
yes, 46 byte is dummy
is this possible?
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longxa762, posted Fri Oct 12, 2018 7:26 am (39446)


Does anyone know how to translate Faith of Danshchant? Used the script to unpack the .pak but everything inside is in .uasset format, even the text files, opening in hex show garbled code and opening in UE editor won't load it.

Saw this thread on a russian forum where they manage to get the text but nothing more, no one reply when I asked
https://forum.zoneofgames.ru/topic/4782 ... 想/

Image

edit: sample in this post, seems like he is also trying to translate the game
viewtopic.php?f=9&t=1005&start=600#p39065
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aluigi, posted Fri Oct 12, 2018 8:47 am (39449)


@Shokoniraya

1) already discussed in the other topic

2) it depends by the final format you want.
I highly suggest you to use the "printf" formatter of the String command, for example:
string NAME p "%s.%u.%u.%u" NAME ID CRC NAME_TABLE

3) getdstring DUMMY 46
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sergop, posted Fri Oct 12, 2018 12:21 pm (39452)


..
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aluigi, posted Fri Oct 12, 2018 4:59 pm (39463)


@sergop
You are completely off-topic here :D
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sergop, posted Fri Oct 12, 2018 5:02 pm (39466)


aluigi wrote:
@sergop
You are completely off-topic here :D

O yea i frogot that i used different bms file sorry about that.
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SaraKale, posted Sat Oct 13, 2018 2:54 am (39475)


longxa762 wrote:
Does anyone know how to translate Faith of Danshchant? Used the script to unpack the .pak but everything inside is in .uasset format, even the text files, opening in hex show garbled code and opening in UE editor won't load it.

Saw this thread on a russian forum where they manage to get the text but nothing more, no one reply when I asked
https://forum.zoneofgames.ru/topic/4782 ... 想/

Image

edit: sample in this post, seems like he is also trying to translate the game
viewtopic.php?f=9&t=1005&start=600#p39065


Wow! Are you also paying attention to this game? I also like it.
The uasset text file I opened is also unable to view. See the address you shared. Someone has shared the game text, here: https://www103.zippyshare.com/v/fWHlCBYQ/file.html
Is the result you need to translate? Download his file, the text can be viewed and edited normally.
I don't know how he made it, but the contents of the file seem to have no number and name, which may be the text.
Thank you for sharing the link! The link you shared is exactly what I need! :D
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longxa762, posted Sat Oct 13, 2018 4:55 am (39477)


SaraKale wrote:
longxa762 wrote:
Does anyone know how to translate Faith of Danshchant? Used the script to unpack the .pak but everything inside is in .uasset format, even the text files, opening in hex show garbled code and opening in UE editor won't load it.

Saw this thread on a russian forum where they manage to get the text but nothing more, no one reply when I asked
https://forum.zoneofgames.ru/topic/4782 ... 想/

Image

edit: sample in this post, seems like he is also trying to translate the game
viewtopic.php?f=9&t=1005&start=600#p39065


Wow! Are you also paying attention to this game? I also like it.
The uasset text file I opened is also unable to view. See the address you shared. Someone has shared the game text, here: https://www103.zippyshare.com/v/fWHlCBYQ/file.html
Is the result you need to translate? Download his file, the text can be viewed and edited normally.
I don't know how he made it, but the contents of the file seem to have no number and name, which may be the text.
Thank you for sharing the link! The link you shared is exactly what I need! :D


Yeah it's just bland text, I have no idea how to put it back in, the guy who did it doesn't answer my reply on that forum
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nexuselite, posted Sat Oct 13, 2018 7:58 am (39478)


Is there anyways to encrypt the unreal4 pak files?
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SaraKale, posted Sat Oct 13, 2018 1:54 pm (39497)


longxa762 wrote:

Yeah it's just bland text, I have no idea how to put it back in, the guy who did it doesn't answer my reply on that forum


Maybe you can email him and wait patiently for a reply.
His personal information:https://zenhax.com/memberlist.php?mode=viewprofile&u=124&sid=947dd3b5fdcf78715ec800976c7e7e18
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longxa762, posted Tue Oct 16, 2018 12:17 am (39602)


SaraKale wrote:
longxa762 wrote:

Yeah it's just bland text, I have no idea how to put it back in, the guy who did it doesn't answer my reply on that forum


Maybe you can email him and wait patiently for a reply.
His personal information:https://zenhax.com/memberlist.php?mode=viewprofile&u=124&sid=947dd3b5fdcf78715ec800976c7e7e18

Please tell me when you figure it out because it doesn't seem like he is active anymore or want to answer me
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