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Zero Tolerance for Disrespect

Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Featured Replies

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Shokoniraya, posted Tue Oct 16, 2018 3:31 am (39605)


longxa762 wrote:
SaraKale wrote:
longxa762 wrote:

Yeah it's just bland text, I have no idea how to put it back in, the guy who did it doesn't answer my reply on that forum


Maybe you can email him and wait patiently for a reply.
His personal information:https://zenhax.com/memberlist.php?mode=viewprofile&u=124&sid=947dd3b5fdcf78715ec800976c7e7e18

Please tell me when you figure it out because it doesn't seem like he is active anymore or want to answer me

figure what?
text in uasset or .uexp? if yes, let me tell you
i did it with hex and you cant do it with more size, even 1 byte more or even 1 btye less
because ue4 has Serial Size and cant do it right now, but texture and 3Dmodel can be same size in converthing
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Top Posters In This Topic

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ssh, posted Fri Oct 19, 2018 9:42 am (39713)


SOULCALIBUR 6
Code:
QyNTD(BsaNlg_)q2uO96blfz%tNCy#.gKo*y7JpYe6U(TL,M#~88Pkqs/l0~x,gc
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happyend, posted Fri Oct 19, 2018 11:19 am (39715)


thx!!!ssh
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tristo, posted Fri Oct 19, 2018 12:02 pm (39716)


Wow! So fast! Thanks a lot ssh!
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ssh, posted Sat Oct 20, 2018 3:03 pm (39743)


??????????
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aluigi, posted Sat Oct 20, 2018 4:03 pm (39748)


@ssh
Does that happen only with that specific game (what game?)?
It's the first time users report this problem.
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ssh, posted Sat Oct 20, 2018 8:09 pm (39754)


?
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aluigi, posted Sun Oct 21, 2018 7:51 am (39760)


It was a bug of the script introduced few versions ago.
Just fixed in 0.4.21
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ssh, posted Mon Oct 22, 2018 5:21 pm (39789)


World War 3
Code:
0x189C0D1E0A10708A13796B5A59BFC2A06D36A4CB8392B5955B9F34F911D3AE66
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BadBoy, posted Wed Oct 24, 2018 3:44 am (39814)


Thanks again ssh. How to find AES Key?
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Shokoniraya, posted Wed Oct 24, 2018 6:33 am (39817)


aluigi wrote:
I have found the problem... the path delimiter.
Yeah, path delimiter in some charsets like japanese and korean is a big problem.
For example if you replace the / char with a dot you will obtain a perfect filename (don't do it, it's just a demonstration of what I mean).
I'm going to work on it and it will be fixed in the next version of quickbms.
Well done Shokoniraya by reporting this issue :)

P.S.: now I guess that probably you were talking about mkdir and not about the input string.


when will you update QuickBMS?
i still has issue with chinese letters
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aluigi, posted Wed Oct 24, 2018 2:08 pm (39822)


Honestly I don't know because I planned to release it many weeks ago but a lot of new reports have arrived.
Currently I don't have other things to fix but who knows... maybe tomorrow another user will report a bug and its better to fix it now than waiting other 3 months.
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Shokoniraya, posted Thu Oct 25, 2018 4:05 am (39834)


aluigi wrote:
Honestly I don't know because I planned to release it many weeks ago but a lot of new reports have arrived.
Currently I don't have other things to fix but who knows... maybe tomorrow another user will report a bug and its better to fix it now than waiting other 3 months.


thanks and do you have any plan to fix reimpor2 in such archives as unreal engine 4 .pak files? and text modding?
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aluigi, posted Thu Oct 25, 2018 10:47 am (39838)


reimport2 works perfectly and there is nothing to fix.
I don't know what you are talking about.
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underwater, posted Thu Oct 25, 2018 3:21 pm (39842)


[deleted]
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Shokoniraya, posted Fri Oct 26, 2018 6:06 am (39855)


aluigi wrote:
reimport2 works perfectly and there is nothing to fix.
I don't know what you are talking about.


sorry. i forgot to tell you

reimport2 cant support .pak files (in this topic)
well... you can check this file: DOWNLOAD
download zip file and after extract, click on reimport2.bat, then you can see what happening
it says : "Error: the archive doesn't support reimport2 with bigger files, skipping file!"
but i understand what QuickBMS actually doing in compressed files (or size), but this is a decompress file, right? yeah, totally yes(check with hex editor)

i write this code for myself
Code:
findloc HEAD_POINTER binary "\xC1\x83\x2A\x9E\x0A\x00\x00\x00\x2E\x2E\x2F\x2E\x2E\x2F\x2E\x2E\x2F\x00"
goto HEAD_POINTER
getdstring HEAD_POINTER_DUMMY 18
get FILES long
for i = 0 < FILES
    get DIRACTORY_PATH long
    math DIRACTORY_PATH -= 1
    getdstring NAME DIRACTORY_PATH
    getdstring DUMMY 1
    get OFFSET longlong
    math OFFSET = 53
    get SIZE1 longlong
    get SIZE2 longlong
    getdstring DUMMY 29
    log NAME OFFSET SIZE1
next i

but unreal_tournament_4.bms cant! dont know why because i didnt read your script as well
and one big question: there is a 2 size (SIZE1 and SIZE2) in my code
SIZE1: scanning by exe to get files in clipboard(RAM)
SIZE2: get file long in loading (but i think like that, because game will stuck in loading when not fixed)

i have to do something for rewrite size in two time for both SIZE1 and SIZE2 (i think some other user has this problem too)
so what can i do for fixing size in two field?

and what about your script? cant support reimport2
i thing you should write a tool for that, like ttarchext or fsbext
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aluigi, posted Fri Oct 26, 2018 6:54 am (39856)


The reason why reimport2 can't work with UE4 is because the information of the files are located at the end of the archive, therefore you can't add new bigger files at the end.
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Shokoniraya, posted Fri Oct 26, 2018 8:27 am (39858)


aluigi wrote:
The reason why reimport2 can't work with UE4 is because the information of the files are located at the end of the archive, therefore you can't add new bigger files at the end.


so... what about my code? how can i set resize in two size? (SIZE1 and SIZE2)
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aluigi, posted Fri Oct 26, 2018 9:13 am (39859)


That's done automatically by reimport2.
As already said, reimport2 does not work here ONLY with files bigger than the original because it's impossible to add the new data at the end of the archive (it's already occupied by the TOC).
So if your file is smaller/equal than the original you can use reimport2 without any problem.

Regarding your code (please note that you are OT with this question) try replacing Log with the following:
[code[comtype copy
clog NAME OFFSET SIZE1 SIZE2[/code]reimport2 will automatically set both SIZE1 and SIZE2.
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Shokoniraya, posted Fri Oct 26, 2018 11:17 am (39862)


aluigi wrote:
That's done automatically by reimport2.
As already said, reimport2 does not work here ONLY with files bigger than the original because it's impossible to add the new data at the end of the archive (it's already occupied by the TOC).
So if your file is smaller/equal than the original you can use reimport2 without any problem.

Regarding your code (please note that you are OT with this question) try replacing Log with the following:
Code:
comtype copy
clog NAME OFFSET SIZE1 SIZE2
reimport2 will automatically set both SIZE1 and SIZE2.


wow! good and works!
thankyou!
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hututiti, posted Fri Oct 26, 2018 3:56 pm (39869)


Hi all, you can help me with the UE4 encrypt key for Injustice 2 mobile 2.6.0?
Yesterday they made an update by changing the version of UE4 from 4.16 to 4.19.2 and the old key no longer works
https://drive.google.com/open?id=1TOm2_ ... VRamolDIpM

Thanks in advance
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dashinger, posted Fri Oct 26, 2018 4:26 pm (39874)


hi all
a pak file have problem in this script
link https://www.dl.farsroid.com/game/Life-is-Strange-Full-1.00.229(www.Farsroid.com).zip

(how to get pak file)
downlaod and open zip and you will see a obb file
then put obb in a folder and open obb in winrar
and then you can find pak file in LiS\Content\Paks\

pak file always not can export to folder

sorry for my bad english
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