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The Walking Dead: The Telltale Definitive Series .ANM Noesis or 3DS Max

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Hello, I wanted to know if it is possible to create a tool to play animations on the Model if I can share the tool also the script TelltaleGames_D3DMesh 3ds max the Model is in d3dmesh format with the sk56_clementine.skl sk56_clementine103.skl thank you very much because I like this game, it is possible to see the d3dtx textures if we can convert them to png or dds with a tool possible to have the names on the voices if possible

thanks for your help i hope this comes true i would like to play the animation

if you can look at the environment to put them in Blender or Noesis with a script

sample ClementineFlashBack https://mega.nz/file/43ZQAB7T#l_tpE7l2Ir2MZ93Wdt_z7lzL8VY4MOOF7_shalZSQA8

The Walking Dead The Telltale Definitive Series Tools https://mega.nz/file/dyYG3AbZ#EA5jrplGAHDS4DBSpE_Pcrw9gTL6YiMp-CjhWvM3u7Y

YoungCleminSeasonOne.ttarch2 https://mega.nz/file/53QxSCpC#TTPd-s1e1yIIFmtIGFuM9KET9yWp-I6vKq0GVGMOYGc

WDC_ps4_WalkingDead403_voice.ttarch2 https://mega.nz/file/dvJUTBRR#Gs5AnLKBATRs3JtpPBkkFG0mQRmodYwlR-7mqwl39Bs

YoungCleminSeasonOne.png

WDC_ps4_WalkingDead403_voice.png

  • 4 months later...
  • Localization

Hey, did you find anything that opens/converts the anim? I am also trying along with a friend to get these anims working on characters. I will also help as I can, so share your findings!

  • 1 month later...
  • Author
On 8/4/2024 at 9:56 PM, Rypie109 said:

Hey, did you find anything that opens/converts the anim? I am also trying along with a friend to get these anims working on characters. I will also help as I can, so share your findings!

Hi, I haven't found anything that can open .anim

  • 3 months later...
On 8/4/2024 at 9:56 PM, Rypie109 said:

Hey, did you find anything that opens/converts the anim? I am also trying along with a friend to get these anims working on characters. I will also help as I can, so share your findings!

 

On 9/16/2024 at 10:44 PM, EvilLord said:

Hi, I haven't found anything that can open .anim

I have tool for converting d3dmesh + skl + anm here

https://github.com/asilz/TelltaleChimerajavi.zip

I attached a d3dmesh + skl + anm converted with my tool. You can try importing it in blender

If you have any questions add me on discord, my username is proton_00969

On 12/30/2024 at 7:53 PM, Proton said:

 

I have tool for converting d3dmesh + skl + anm here

https://github.com/asilz/TelltaleChimera javi.zip 614.1 kB · 1 download

I attached a d3dmesh + skl + anm converted with my tool. You can try importing it in blender

If you have any questions add me on discord, my username is proton_00969

I tested this out and the bones aren’t named and the emotion animations crash when converting. Also the meshes need to be fixed.

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