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Final Fantasy VII Remake [PS4]

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RevolverOcelo, posted Sun Jan 05, 2020 4:49 am (52982)


UE 4.18

This is in Umodel.
Work: textures, static meshes, animations (several)
Don't work: skeletal meshes, animations (other)

skeletal mesh error:
Code:
Code:
SerializeBulkArray USkeletalMesh4::Serialize 

animation error:
Code:
Code:
UnPackage::SerializeFName:pos=0002FD80 Top



MrAdults was able to load Cloud's model in Noesis, but I get errors when I try. So I don't know what he did to make it work.

https://twitter.com/DickWhitehouse/stat ... 4244703232
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Entire noesis dump when reloading plugins:
https://pastebin.com/KRBYNjFc
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RevolverOcelo, posted Sun Jan 05, 2020 7:21 am (52984)


Still no progress as of late.
Here's Cloud's buster sword in its UE4 type. Still unable to open any rigged meshes in Noesis nor convert.
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DJ Normality, posted Sun Jan 05, 2020 10:06 pm (52995)


I cant seem to find much with the files you have provided. Here is what i did find tho.
The files are in fact encrypted.
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So how he did it is by gaining the encryption key and running it with either Quick BMS or his own dumper.
Here is where you insert the key and you might get luckly but i don't know how to find it.
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DPyro, posted Sun Jan 05, 2020 10:45 pm (52997)


How long is the key? The demo was able to be back-ported because it contained a key in it, dunno if its the same.

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DJ Normality, posted Sun Jan 05, 2020 10:48 pm (52998)


Well no luck with that key.
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Sorry but i really dont know much more than that. That key looks to be right.

Key
"5mYaQ0XMh9-s_ZvFBrpnXsj4rdQ7pGUS"
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DJ Normality, posted Mon Jan 06, 2020 12:51 am (53004)


I found this guy talking about it here.
viewtopic.php?f=9&t=1005&start=1280
I sent him a PM, waiting on response. For some reason the Link is private.
El Duderino wrote:
I used unreal_tournament_4.bms on the FFVII REMAKE TRIAL and it seems to work.
https://forum.xentax.com/viewtopic.php?f=16&t=21563&sid=fbf81464c75ff336b3156074aedd884b
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DPyro, posted Mon Jan 06, 2020 2:59 am (53009)


DJ Normality wrote:
I found this guy talking about it here.
viewtopic.php?f=9&t=1005&start=1280
I sent him a PM, waiting on response. For some reason the Link is private.
El Duderino wrote:
I used unreal_tournament_4.bms on the FFVII REMAKE TRIAL and it seems to work.
https://forum.xentax.com/viewtopic.php?f=16&t=21563&sid=fbf81464c75ff336b3156074aedd884b

It's not private, it's deleted. SE lawyers yo.
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DJ Normality, posted Mon Jan 06, 2020 3:08 am (53012)


SquareEnix threatened to take action against the extraction tools ? That's never stopped people before. Is this guy still working on the tools ?
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DPyro, posted Mon Jan 06, 2020 3:13 am (53014)


It's a link to a thread, the entire thread is deleted. I posted in that thread before.
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DJ Normality, posted Mon Jan 06, 2020 3:26 am (53018)


I sent a pm.
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RevolverOcelo, posted Mon Jan 06, 2020 3:38 am (53021)


I could use a PM as well. Really need extraction tools.
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DJ Normality, posted Mon Jan 06, 2020 3:53 am (53022)


By the way it sounds Square Enix Shut down the extraction. Thats why its never good to post stuff so quickly. If so disguise it as something else until they do see it. Bullshit. SquareEnix is greedy.
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I mean look at that shit.. And you wont even allow us to Mod ? *SPAM* you.
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DJ Normality, posted Mon Jan 06, 2020 5:37 am (53026)


Im confused.. he already unpacked the game since he has a .UASSET file right?
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RevolverOcelo, posted Mon Jan 06, 2020 8:31 am (53042)


Yeah. I want to know how to import rigged meshes, not extract the game.
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somedude04, posted Mon Jan 06, 2020 9:43 am (53043)


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DJ Normality, posted Mon Jan 06, 2020 10:39 am (53044)


yeah your a noob. :lol: :lol: btw your massive pictures could be smaller. try resizing before uploading. and as for the extraction what you posted is ripping, he was wanting rigged models and that would require more than ... whats that AMR lol.. cute but he would need a script or something that could write the files out. whats the hex thing you posted. just a random offset ?
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DPyro, posted Mon Jan 06, 2020 7:06 pm (53054)


Works

Image
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DPyro, posted Mon Jan 06, 2020 7:56 pm (53055)


DJ Normality your PM's are turned off.
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DJ Normality, posted Tue Jan 07, 2020 2:05 am (53061)


Dumb question, but how do I enable them. Your the 2nd person to tell me that and I cant find it in the settings.
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episoder, posted Tue Jan 07, 2020 6:41 pm (53067)


so... how is the pkg file decrypted? i don't even have that plain text there at the offset in the snapshot. dunno which version of the file it is either. 20 gigs of "cement" on my drive. no fun. i should throw it away it, right? mmh. yo
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DJ Normality, posted Tue Jan 07, 2020 8:07 pm (53073)


thanks DPyro. and no its possible. dont delete just yet can you upload a sample of a PKG or a folder ?
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