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Final Fantasy VII Remake [PS4]

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Ichi217, posted Fri May 01, 2020 5:27 am (56437)


I see Progamer uploaded the models onto his page. Unfortunately some of them already have a number of texture problems and aren't exported properly, like I mentioned before. Progamer if you're reading this see if you can get with someone that might be able to help you.
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erin, posted Fri May 01, 2020 6:10 pm (56447)


Ichi217 wrote:
I see Progamer uploaded the models onto his page. Unfortunately some of them already have a number of texture problems and aren't exported properly, like I mentioned before. Progamer if you're reading this see if you can get with someone that might be able to help you.

His hair models also have a big problem of double faces. Other than that characters are pretty clean.
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ProGamer, posted Fri May 01, 2020 8:12 pm (56450)


I'm here I don't have time to repair my characters

There are all the texture ;)
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driahva, posted Fri May 01, 2020 9:11 pm (56453)


ProGamer wrote:
I'm here


Yet you answer zero questions? :P

You have the full files, right? Where/How did you get them? And how about the texture export problems? Can you help at all?
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ProGamer, posted Sat May 02, 2020 8:02 am (56459)


there is no texture problem when

when I extract it gives me the texture like that
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Ichi217, posted Sat May 02, 2020 12:37 pm (56462)


ProGamer wrote:
there is no texture problem when

when I extract it gives me the texture like that


It's not so much a problem with the textures themselves. They're there in your zip folder. It's a problem with the materials AND the mesh when you export into XPS format, they're not keeping their assigned textures and in fact don't even have the correct folder associated with them. The textures can be assigned manually, which is all fine and dandy for the knowledgeable blender user, but when you are advertising a model for Xnalara/XPS that means there are going to be people using Xnalara that want to use the model but can not due to these exporting errors.
Not everyone is going to be using these for Blender rendering, so telling people to download plugins is only helping half of the problem. The other half is on your end. So far the FBX models I've used I haven't run into any problems but there are a lot of models to go through that you've posted so you'll have to watch your comments to find out.

I'm attaching what I see with your Tifa model as an example. The dark mesh is AFTER I've assigned a very basic shader and the required texture. You can see the problem on all the meshes in Material Preview. I am unaware of how to fix this problem so hopefully someone here that is more knowledgeable can help you, or you can start asking someone. Otherwise your comment thread on Deviantart is gonna blow up because this is a repeated issue. I'm also attaching an image of what button to click to reply.


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jones, posted Sat May 02, 2020 12:54 pm (56463)


ProGamer are you going to share the 84.4G of files or are you sworn to silence about how you got them? :) Has anyone else got the files?
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ProGamer, posted Sat May 02, 2020 2:24 pm (56468)


I don't like xnalara
It's not my fault if people don't understand why people who have used my model have no problem

https://www.deviantart.com/xfalsehavenx ... -840044471

I have no difficulty I have extracted more models than the others And it is not worth asking me the file
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driahva, posted Sat May 02, 2020 3:56 pm (56470)


You don't have to tell us where you got the files, but you could tell us how you found the files. ;) And also the decryption key. Not sure why you'd keep it to yourself.
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jaxx21, posted Sat May 02, 2020 4:03 pm (56471)


thank you ProGamer for your model.They are excellent.Sword, moto of final fantasy and your terminator from MK11 is incredible.Thank you for sharing with us. no problem for me because you share model with us.thanks
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Ichi217, posted Sat May 02, 2020 5:20 pm (56473)


ProGamer wrote:
I don't like xnalara
It's not my fault if people don't understand why people who have used my model have no problem

https://www.deviantart.com/xfalsehavenx ... -840044471

I have no difficulty I have extracted more models than the others And it is not worth asking me the file


Wow. Ya know what, we got some other people uploading some proper exported models so this is no longer a problem I'm willing to help you with.

The person you linked clearly states in their description that they had dddkhakha1 to export it Xnalara. And when I asked them they said they used the FBX model you provided in order to export it. Stick to FBX and start checking your work.

Also if that "asking me the file" nonsense meant you weren't going to be sharing the PKG files and the key to the people here after you went on about other people not sharing then you're a hypocrite.
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KibbloMkII, posted Sat May 02, 2020 7:12 pm (56478)


Somebody pm'd me saying theyd give me the pkg if I could decrypt it, but I cant use the link since my laptop refuses to allow me to download from google drive at all. I just want to be able to decrypt the pkg for myself so I can port all the mechs and some other random things into mmd and sketchup to play with. I'll never understand the whole refuse to share or even help elitism I see running rampant in ripping communities. Is there some tool I can get to rp the game data straight off my physical copy without a jailbroke ps4? I also want Seph's Masamune, the demo only has a normal map texture for it
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Kein, posted Sat May 02, 2020 7:19 pm (56479)


KibbloMkII wrote:
I'll never understand the whole refuse to share or even help elitism I see running rampant in ripping communities.

Any smallish community is like that, it just basic human ego. This is the only way they feel like they are relevant or mean anything on the vast space of the Internet.
For some people it is the most precious moments to cherish, go figure.
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ProGamer, posted Sat May 02, 2020 7:26 pm (56480)


I put everything back. all the textures that were missing On all the characters

all the models that I extract are in FBX and XPS Instead of talking about my work, go look for the files
Quote:
Ichi217


You insulted me hypocrite You were really too stupid because I was going to share the files

Too bad
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DJ Normality, posted Sat May 02, 2020 7:30 pm (56481)


Image
There was a guy sharing files with me but stopped the share at 50%. And guys calm down its just data files. Give people time.
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driahva, posted Sat May 02, 2020 8:46 pm (56482)


[quote="DJ Normality"][/quote]

If you succeed, would you be willing to share a magnet? <3

Edit: I suck at BBcode
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jones, posted Sat May 02, 2020 9:14 pm (56485)


Even if you manage to find the first key and unpack the pkg it will still have AES encrypted Unreal engine files. I don't think anyone has the keys other than the person who got past the protection and uploaded the 84.4G. Maybe they don't even have keys themselves and found some exploit to get assets.
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Kein, posted Sat May 02, 2020 9:25 pm (56486)


jones wrote:
Even if you manage to find the first key and unpack the pkg it will still have AES encrypted Unreal engine files. I don't think anyone has the keys other than the person who got past the protection and uploaded the 84.4G. Maybe they don't even have keys themselves and found some exploit to get assets.


1. Not every UE4 game has encrypted assets
2. It is way easier to find decryption key for UE4 packed data then for PKG, this forum literally has whole thread dedicated to that
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DJ Normality, posted Sat May 02, 2020 9:39 pm (56487)


No you just drop the .uasset onto daemons extractor and it converts mesh far as i can see.
Image
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flutch, posted Sun May 03, 2020 12:41 am (56490)


Ichi217 wrote:
ProGamer wrote:
there is no texture problem when

when I extract it gives me the texture like that


It's not so much a problem with the textures themselves. They're there in your zip folder. It's a problem with the materials AND the mesh when you export into XPS format, they're not keeping their assigned textures and in fact don't even have the correct folder associated with them. The textures can be assigned manually, which is all fine and dandy for the knowledgeable blender user, but when you are advertising a model for Xnalara/XPS that means there are going to be people using Xnalara that want to use the model but can not due to these exporting errors.
Not everyone is going to be using these for Blender rendering, so telling people to download plugins is only helping half of the problem. The other half is on your end. So far the FBX models I've used I haven't run into any problems but there are a lot of models to go through that you've posted so you'll have to watch your comments to find out.

I'm attaching what I see with your Tifa model as an example. The dark mesh is AFTER I've assigned a very basic shader and the required texture. You can see the problem on all the meshes in Material Preview. I am unaware of how to fix this problem so hopefully someone here that is more knowledgeable can help you, or you can start asking someone. Otherwise your comment thread on Deviantart is gonna blow up because this is a repeated issue. I'm also attaching an image of what button to click to reply.
TifaProblems.PNG

CLICKTHIS.png


for the o tex is in diff channel, except face
try everything else before complaining
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Ichi217, posted Sun May 03, 2020 1:26 am (56491)


flutch wrote:
Ichi217 wrote:
ProGamer wrote:
there is no texture problem when

when I extract it gives me the texture like that


It's not so much a problem with the textures themselves. They're there in your zip folder. It's a problem with the materials AND the mesh when you export into XPS format, they're not keeping their assigned textures and in fact don't even have the correct folder associated with them. The textures can be assigned manually, which is all fine and dandy for the knowledgeable blender user, but when you are advertising a model for Xnalara/XPS that means there are going to be people using Xnalara that want to use the model but can not due to these exporting errors.
Not everyone is going to be using these for Blender rendering, so telling people to download plugins is only helping half of the problem. The other half is on your end. So far the FBX models I've used I haven't run into any problems but there are a lot of models to go through that you've posted so you'll have to watch your comments to find out.

I'm attaching what I see with your Tifa model as an example. The dark mesh is AFTER I've assigned a very basic shader and the required texture. You can see the problem on all the meshes in Material Preview. I am unaware of how to fix this problem so hopefully someone here that is more knowledgeable can help you, or you can start asking someone. Otherwise your comment thread on Deviantart is gonna blow up because this is a repeated issue. I'm also attaching an image of what button to click to reply.
TifaProblems.PNG

CLICKTHIS.png


for the o tex is in diff channel, except face
try everything else before complaining


Learn to read.
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DJ Normality, posted Sun May 03, 2020 2:47 am (56492)


Dude is wack.. claims to have the files but all his links are down and wont share them.. Yeah. Ok dude. You so cool Pro Gamer. Congratulations. Hope you feel like you made a difference here lmao. Imma go ahead and report them on Deviant Art for us all ;)
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flutch, posted Sun May 03, 2020 4:54 am (56495)


DJ Normality wrote:
Dude is wack.. claims to have the files but all his links are down and wont share them.. Yeah. Ok dude. You so cool Pro Gamer. Congratulations. Hope you feel like you made a difference here lmao. Imma go ahead and report them on Deviant Art for us all ;)


i think he just replace the file with the new one with all the textures
and there's also someone who shares ffviir extracted
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ProGamer, posted Sun May 03, 2020 11:58 am (56501)


:)
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