cru Posted July 24 Share Posted July 24 Hey everyone, Rugby25 is a recently released game that has stumped me in terms of knowing how to open it up / modify the assets and I'm not sure where to go from here. Again, I'm mainly just interested in art assets for now and anything else would be a bonus. It's a BigAnt studios game who typically love to use a '.blobset.pc' file as (what I'm guessing is) a reference style of file to a majority of the games data. There's been one modder in the past who has created somewhat of a 'blobset creator' which works really well for other BA titles but the person has since been absent from the scene for the past 2 or 3 years. I've attached a few things here and wondered if someone might be able to take a look and have something done up for this game. Thank you. Game folder: Inside the data folder: Inside the games Save game data folder: Inside the Profile folder from the above: A selection of files from the games 'data' folder: https://drive.google.com/file/d/1tZzSZ55HjeVjgeEP4DOMmguaU7jspFC-/view?usp=drive_link A bunch of the last modders tools for other BA games that have the .blobset: https://mega.nz/folder/7rwCkbDY#AMvbYrULQGH9_2N7RsOtBg Link to comment Share on other sites More sharing options...
wq223 Posted 5 hours ago Share Posted 5 hours ago On 2024/7/24 at AM10点10分, cru said: 大家好,Rugby25 是一款最近发布的游戏,我不知道如何打开它/修改资产,我不知道接下来该怎么做。再说一次,我现在主要对艺术资产感兴趣,其他任何东西都是额外的。这是一款 BigAnt 工作室的游戏,他们通常喜欢使用“.blobset.pc”文件作为(我猜是)大多数游戏数据的参考文件样式。过去有一位模组制作者创建了某种“blobset 创建器”,它在其他 BA 游戏中非常有效,但此人在过去 2 或 3 年里一直没有出现。我在这里附上了一些内容,想知道是否有人可以看看并为这款游戏做点什么。谢谢。 游戏文件夹: 数据文件夹内: 游戏保存游戏数据文件夹内: 上面的配置文件文件夹内: 从游戏“数据”文件夹中选择的文件:https://drive.google.com/file/d/1tZzSZ55HjeVjgeEP4DOMmguaU7jspFC-/view ?usp=drive_link 其他具有 .blobset 的 BA 游戏的最后一批修改器工具:https://mega.nz/folder/7rwCkbDY#AMvbYrULQGH9_2N7RsOtBg I checked the file you provided The first is the files in the main folder. They are compressed using zstd, and there are multiple compressed parts in one file. The file has a structure in this format from the beginning Four-byte size + four-byte identifier The size of the first four bytes represents the size of this zstd file, starting from zstd and just before and after the next zstd compression mark. After decompression, multiple dds texture files appeared, as well as a bunch of incomprehensible files. In addition, I checked the data-0.blobset.pc file. Because I have never played this game, I don’t know what it is used for. I used the aotennis.bms script to enter the data-0.blobset.pc file. , a bunch of decompressed files appeared in the previous folder, and the script ran normally, looking like an index. As for the subsequent processing, you still need to handle it yourself. aotennis.zip Link to comment Share on other sites More sharing options...
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