cru Posted July 24 Share Posted July 24 Hey everyone, Rugby25 is a recently released game that has stumped me in terms of knowing how to open it up / modify the assets and I'm not sure where to go from here. Again, I'm mainly just interested in art assets for now and anything else would be a bonus. It's a BigAnt studios game who typically love to use a '.blobset.pc' file as (what I'm guessing is) a reference style of file to a majority of the games data. There's been one modder in the past who has created somewhat of a 'blobset creator' which works really well for other BA titles but the person has since been absent from the scene for the past 2 or 3 years. I've attached a few things here and wondered if someone might be able to take a look and have something done up for this game. Thank you. Game folder: Inside the data folder: Inside the games Save game data folder: Inside the Profile folder from the above: A selection of files from the games 'data' folder: https://drive.google.com/file/d/1tZzSZ55HjeVjgeEP4DOMmguaU7jspFC-/view?usp=drive_link A bunch of the last modders tools for other BA games that have the .blobset: https://mega.nz/folder/7rwCkbDY#AMvbYrULQGH9_2N7RsOtBg Link to comment Share on other sites More sharing options...
wq223 Posted September 7 Share Posted September 7 On 2024/7/24 at AM10点10分, cru said: 大家好,Rugby25 是一款最近发布的游戏,我不知道如何打开它/修改资产,我不知道接下来该怎么做。再说一次,我现在主要对艺术资产感兴趣,其他任何东西都是额外的。这是一款 BigAnt 工作室的游戏,他们通常喜欢使用“.blobset.pc”文件作为(我猜是)大多数游戏数据的参考文件样式。过去有一位模组制作者创建了某种“blobset 创建器”,它在其他 BA 游戏中非常有效,但此人在过去 2 或 3 年里一直没有出现。我在这里附上了一些内容,想知道是否有人可以看看并为这款游戏做点什么。谢谢。 游戏文件夹: 数据文件夹内: 游戏保存游戏数据文件夹内: 上面的配置文件文件夹内: 从游戏“数据”文件夹中选择的文件:https://drive.google.com/file/d/1tZzSZ55HjeVjgeEP4DOMmguaU7jspFC-/view ?usp=drive_link 其他具有 .blobset 的 BA 游戏的最后一批修改器工具:https://mega.nz/folder/7rwCkbDY#AMvbYrULQGH9_2N7RsOtBg I checked the file you provided The first is the files in the main folder. They are compressed using zstd, and there are multiple compressed parts in one file. The file has a structure in this format from the beginning Four-byte size + four-byte identifier The size of the first four bytes represents the size of this zstd file, starting from zstd and just before and after the next zstd compression mark. After decompression, multiple dds texture files appeared, as well as a bunch of incomprehensible files. In addition, I checked the data-0.blobset.pc file. Because I have never played this game, I don’t know what it is used for. I used the aotennis.bms script to enter the data-0.blobset.pc file. , a bunch of decompressed files appeared in the previous folder, and the script ran normally, looking like an index. As for the subsequent processing, you still need to handle it yourself. aotennis.zip Link to comment Share on other sites More sharing options...
cru Posted September 9 Author Share Posted September 9 Thank you so much for looking into this for me @wq223. I feel like I'm close to achieving what I need to with your help 🙂 A couple of questions: 1. "After decompression, multiple dds texture files appeared, as well as a bunch of incomprehensible files." What tool did you use for this decompression? and were you able to select folder or did you have to select a particular file. 2. This aotennis.bms you've attached works great however, I have come across this error which I believe stops me from progressing further with extraction? Any ideas on how to get passed this error? Thank you again! Link to comment Share on other sites More sharing options...
wq223 Posted September 9 Share Posted September 9 2 hours ago, cru said: 非常感谢您帮我调查此事@wq223。我觉得在您的帮助下我快要实现我需要的目标了🙂 几个问题: 1. “解压后,出现了多个 dds 纹理文件,以及一堆难以理解的文件。” 您使用什么工具进行解压?您是否能够选择文件夹,或者您是否必须选择特定文件。2 . 您附加的这个 aotennis.bms 工作得很好,但是我遇到了这个错误,我认为它阻止了我进一步提取?关于如何避免这个错误有什么想法吗? 再次感谢您! After running the quickbms tool, it seems to be in a decompressed state. At least half of the data has been successfully extracted. As for the error encountered, I am not sure. It seems that unknown compressed data has been encountered, which may also be the position where the offset is read. There are errors, and no matter what, it seems that 100% of the files cannot be extracted If the texture file dds is not encrypted, it can be viewed in the texture viewer. For other files, I think there may be customized mesh mesh, or encrypted text and other resources. This may require reverse engineering. It looks like I'll have to wait for someone knowledgeable to fix this, and that's all I can do. Link to comment Share on other sites More sharing options...
wq223 Posted September 9 Share Posted September 9 2 hours ago, cru said: 非常感谢您帮我调查此事@wq223。我觉得在您的帮助下我快要实现我需要的目标了🙂 几个问题: 1. “解压后,出现了多个 dds 纹理文件,以及一堆难以理解的文件。” 您使用什么工具进行解压?您是否能够选择文件夹,或者您是否必须选择特定文件。2 . 您附加的这个 aotennis.bms 工作得很好,但是我遇到了这个错误,我认为它阻止了我进一步提取?关于如何避免这个错误有什么想法吗? 再次感谢您! I ran it like this, first select the bms script, then select the pc file, then select the main file. I don’t know if I selected the right situation, but I ran it successfully and the file was decompressed into a bunch of folders in the current directory. Your pictures show that there are files that were processed successfully, at least they show 100%, as well as the offset and size. I'm glad that I can understand part of the format, otherwise it would be difficult to understand. Link to comment Share on other sites More sharing options...
cru Posted September 9 Author Share Posted September 9 6 hours ago, wq223 said: I ran it like this, first select the bms script, then select the pc file, then select the main file. I don’t know if I selected the right situation, but I ran it successfully and the file was decompressed into a bunch of folders in the current directory. Your pictures show that there are files that were processed successfully, at least they show 100%, as well as the offset and size. I'm glad that I can understand part of the format, otherwise it would be difficult to understand. Thank you so much for your help @wq223 If anyone knows how to resolve the error message from quickbms that would be awesome 🙂 Link to comment Share on other sites More sharing options...
cru Posted October 17 Author Share Posted October 17 Does anyone know how to write a similar QuickBMS script to the one I used that might be more taylored to this game? Link to comment Share on other sites More sharing options...
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