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Life is Strange: True Colors (Uexp, Uasset files)!!! [SOLVED]

Featured Replies

  • Author
  • Localization

enis423, posted Mon Sep 13, 2021 3:19 pm (66336)


Hello. I cannot access the language files. I tried many times.

i use Quickbsm and unreal_tournament_4_0.4.25b.


Image
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Fairytale, posted Mon Sep 13, 2021 3:32 pm (66337)


Use Fmodel tool.
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  • Localization

danieldeak70, posted Wed Sep 15, 2021 4:36 pm (66415)


Hi. How do I extract it properly then make it a .pak file again?
No matter how i try with that "unreal_tournament_4_0.4.25b.bms" script i get an error on unpack and even when making the pak
  • Author
  • Localization

enis423, posted Wed Sep 15, 2021 5:47 pm (66421)


Fairytale wrote:
Use Fmodel tool.


I can't access the Fmodel language extension

it gives this error: [ERR] Could not load localized resources in 'English', language may not exist
  • Author
  • Localization

Fairytale, posted Wed Sep 15, 2021 10:32 pm (66424)


Ignore this [ERR]. Just extract Localization.

Image
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ekiby4, posted Wed Sep 15, 2021 11:10 pm (66425)


all is ok, extracted pak file with qbms and edited uexp file with listool but when i reimport the pak file game not working. In my idea because of uexp file size. How can i fix that problem? Pls anyone help me...

for example text is "Connecting" if i change this text to "Connectingg" game is working but if i change this text to "Connectingggg" game crash...

But languages is different hi in english 2 letter but at another language it will be 9 letter...

Image
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haku0011, posted Thu Sep 16, 2021 12:02 am (66427)


ekiby4 wrote:
all is ok, extracted pak file with qbms and edited uexp file with listool but when i reimport the pak file game not working. In my idea because of uexp file size. How can i fix that problem? Pls anyone help me...

for example text is "Connecting" if i change this text to "Connectingg" game is working but if i change this text to "Connectingggg" game crash...

But languages is different hi in english 2 letter but at another language it will be 9 letter...

Image


Try using UnrealPaks to create a new pak file, doesn't need to repack to an original file
https://github.com/allcoolthingsatoneplace/UnrealPakTool
  • Author
  • Localization

ekiby4, posted Thu Sep 16, 2021 1:47 am (66428)


haku0011 wrote:
Try using UnrealPaks to create a new pak file, doesn't need to repack to an original file
https://github.com/allcoolthingsatoneplace/UnrealPakTool


How to use this tool for creating pak?
I tried but errors...
Image


So in my idea its too will not work because it doesnt metter uexp size changing when translating so game crashing we need disable that verification...
  • Author
  • Localization

ekiby4, posted Thu Sep 16, 2021 2:42 am (66429)


MuslimCyberGames wrote:
It's works... Thanks mate for the Tools...

I'm tested in 800x600 resolution... Sorry, for LOW QUALITY.

Image


can u share with me u used all tools?

in my idea my problem because of my tools.

I exported pak file with qbms and edit uexp with uexp tool and reimport with bms but not working.... Can u help me?
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  • Localization

MuslimCyberGames, posted Sat Sep 18, 2021 1:34 pm (66516)


PM me.
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MuslimCyberGames, posted Fri Oct 01, 2021 11:12 am (66792)


Thank for the Tools and it worked for DLC too.

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ljy0704, posted Fri Dec 24, 2021 10:12 pm (68459)


MuslimCyberGames wrote:
It's works... Thanks mate for the Tools...

I'm tested in 800x600 resolution... Sorry, for LOW QUALITY.

Image


what kind tool did you use to repack to pak file again?

Sorry for my bad grammer
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  • Localization

Darkvelion, posted Sat Dec 25, 2021 2:21 am (68461)


Which way should I try for dlc packaging guys?

Sample
"../../../Plugins/DLC_StephChapter/Content/Data/Localization/Global/Global_Localization.uasset"
"../../../Plugins/DLC_StephChapter/Content/Data/Localization/Global/Global_Localization.uexp"
  • Author
  • Localization

MuslimCyberGames, posted Sat Dec 25, 2021 12:32 pm (68470)


Darkvelion wrote:
Which way should I try for dlc packaging guys?

Sample
"../../../Plugins/DLC_StephChapter/Content/Data/Localization/Global/Global_Localization.uasset"
"../../../Plugins/DLC_StephChapter/Content/Data/Localization/Global/Global_Localization.uexp"


The UEXP files.
  • Author
  • Localization

Darkvelion, posted Sun Jan 02, 2022 3:34 am (68604)


MuslimCyberGames wrote:
Darkvelion wrote:
Which way should I try for dlc packaging guys?

Sample
"../../../Plugins/DLC_StephChapter/Content/Data/Localization/Global/Global_Localization.uasset"
"../../../Plugins/DLC_StephChapter/Content/Data/Localization/Global/Global_Localization.uexp"


The UEXP files.


yes but i couldn't find the packing way
example below is wrong
"../../../Plugins/DLC_StephChapter/Content/Data/Localization/Global/Global_Localization.uexp
  • Author
  • Localization

ljy0704, posted Mon Jan 03, 2022 3:17 am (68626)


anybody knows how to extract and translate this text?
I don't see them from localization folder
Image
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  • Localization

MuslimCyberGames, posted Mon Jan 03, 2022 12:00 pm (68634)


ljy0704 wrote:
anybody knows how to extract and translate this text?
I don't see them from localization folder
Image


That from the image asset not the text.

You can search from the Texture Asset. Use the Umodel or FModel
  • Author
  • Localization

ljy0704, posted Sat Jan 08, 2022 7:46 pm (68849)


MuslimCyberGames wrote:
ljy0704 wrote:
anybody knows how to extract and translate this text?
I don't see them from localization folder
Image


That from the image asset not the text.

You can search from the Texture Asset. Use the Umodel or FModel



Thanks for helping me out

if you don't mind can you tell me how to change the font file? I only see (Fonts, FontStyles) as uexp, uasset

and how to translate the journal and memory?

is it able to translate as txt file?
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