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About This File

Tools for Battlefield 6 beta. Currently supports dumping the game, export models/maps.
Usage is similar to previous tools for frostbite engine.

toc_bf6.exe - dump tool

Change .ini file parameters:
- game path
- dump path
- selection to dump "ebx", "res", "chunks" or "all"
Then drop any .toc file onto .exe to dump assets. Or run from command line with 1 parameter - toc file name.

Fb_bf6_mesh.exe - model tool

Takes .MeshSet as parameter.
ske_soldier_3p.ebx - main universal skeleton for soldiers. Must be in the same folder. If you need another skeleton, use its name as 2nd parameter. Or rename it to ske_soldier_3p.ebx.
Tool will try to find chunks automatically. If not, it gives error message with chunk name.

Map export

1. Create database

Run fb_maps_bf6_db.exe tool once, it will scan whole dump for meshsets and blueprints, so later maps can be converted fast, without the need to go into whole tree of assets. This will take a few minutes. After that, 2 files will be created: bp.db & meshnames.txt, which need to stay in the same folder with EXE for main tool to work.

2. Export maps

Use fb_maps_bf6.exe (main map tool) to convert maps. Drop any EBX on it, use in command line with 1 parameter, or create a batch.

3. Terrain export

Main terrain data is in .TerrainStreamingTree files for each level. For some levels, these files are small, which means the actual data is in chunks. Sometimes data is in the file itself, in this case it may be big, about 50mb in size.

Drop .TerrainStreamingTree on fb_terrain_bf6.exe or use command line.

Edited by id-daemon


What's New in Version 1.1   See changelog

Released

- added support for physics bones

- added texture converter tool


Game Name

Battlefield 6
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NACENCN

   1 of 1 member found this review helpful 1 / 1 member

Hi id-daemon, I have run your tool and it works fine on my computer for unpacking all.toc files. I haven't attempted to unpack the models yet, but there was a problem with the generation of the map database. After running fb_maps_bf6_db.exe, it only created a meshnames.txt file but did not create the bp.db file. I noticed that the tool threw an error. At first, I didn't pay attention to it, but when I continued with terrain reading, I noticed that all the building files were missing from my files. How should I proceed in order to be able to properly synthesize the complete map?

PixPin_2025-08-19_04-29-40.png

PixPin_2025-08-19_04-26-47.png

Response from the author:

Must be a problem with one of EBX files. I missed that because i didn't check them all yet.

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