Animation file formats
Talk about animation formats used to animate 3d/2d models. Or help others.
50 topics in this forum
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Hello, everyone!! I've been looking everywhere for ways to export the animations from Tom Clancy's Splinter Cell: Chaos Theory but have been unable to... Given it is an Unreal Engine 2 game (albeit, heavily edited) there's got to be a way to export the animations... I've uploaded them in the attachment. Thank you for your time!! Animations.rar
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Hello, So I'm a mod developer for MHGU and I'm struggling with converting the game's lmt file (which are the animation files) into a blender format ie .glb. Currently right now PredatorCZ's Revillib has some functionality but it doesn't quite work well. I tried that with a batch.json which didn't work, I've also tried to import the original .mod into 3dsmax 2017 and then import the .lmt directly which worked, but was unable to bring it into .glb. I do have to say that I don't know how to use 3dsmax nor Blender so this probably isn't the most reliable information.. The only thing I can get is the glb. Attached are the original animation files from MHGU directl…
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Back again. This time seeking help with animation files. There are 3 animation files as far as I can tell, which are locomotion.loco, fable2_anims.animation_toc, and fable2_anims.animation_data. I have an 010 script that provides a basic outline of the .loco file: //------------------------------------------------ //--- 010 Editor v5.0 Binary Template // // File: locomotion.loco // Authors: // Version: // Purpose: // Category: // File Mask: // ID Bytes: // History: //------------------------------------------------ BigEndian(); typedef struct { uint32 Unknown; float X; float Y; float Z; } LocoEntry1Coor…
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Hello so I need someone to extract Bioshock Infinite's morpheme file. There is a tool by ID-Daemon that converts it to smd file but type 2 animation like hand animation doesn't work apparently example.zip
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I was looking for help reverse engineering .bsa and .an3 animation files from LEGO Star Wars The Complete Saga. For each .an3 file there is a corresponding .bsa file with the same name (Some .an3 files dont have corresponding .bsa files), .bsa files are considerably shorter than the .an3 files so they are probably not the actual animation but maybe metadata or something like that but the .an3 files are definetly the real animation and are much longer each .an3 starts with "4INA/ANI4" (Flipped for some reason, seems to stand for Animation 4 or something like that) that is then followed by possibly a header or some metadata after that there is the name of the animation in t…
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When using quickbms tool to export .pac files using one piece .arc bms script i get a mot and btl folder but the content inside have no file type is there a way to be able to use them/ convert them so blender could work with them
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Hello,i need example of extracted animations from fmlb files to learn how to extract other by myself any help? example.zip
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- 2 followers
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Hello. I been trying to figure out how this .anim's files work but i don't have any clue so i figured if somebody can help me here ghostbuster_mocap.rar
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As the title says, can anybody guide me what values should I look for in hex, and how to identify them ?
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Can someone help me extract animation from the game NARAKA BLADEPOINT?
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The .mot file possibly contains a pack of animation files. Sample .mot file (give thanks to Ryn for this file) : .mot sample file .zip
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- 5 replies
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What is PLAYER01.KSA from Delta Force 2 and can anyone write a file format specification and make a new tool that parses bones and animations? PLAYER01KSA.rar
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What is PLAYER01.CHR from Delta Force and will anyone analyze this file format for bones or animations? Thanks in advance deltaforce_chr.rar
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I've been battling this script for the last 3 hours trying to get the animation data to show up. I know the format; it isn't hard, I just.... it won't load. the format is u32 NumBones @ 0x00; u32 NumFrames @ 0x04; u96 Pos @ 0x08; u32 Unk @ 0x14; u128 Rotation @ 0x18; u96 Scale @ 0x28; u32 Padding @ 0x34; With numbones and frames being headers that dont repeat. thats it! (I think) The game is Hydro Thunder Hurricane, big Endian. The current script is attached, along with a sample model and animation file for said model. Any help would be greatly appreciated. fmt_dat_0.py Bab_Or.15.zip
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Hello. I recently came over and made a post here to ask for help finding a method to extract the models from Closers with the bones and find a way to open the animation files that are in a unique format to view/export with the models. I got a solution/method for extracting the models thanks to the wonderful users who responded to my initial post but I still have yet to find a way to open the .XMD files and figured this was the better place to get help regarding the animation files. There was a post I found over on a Chinese website here where it seems like someone was able to open the animation files and pair them with converted FBX files but from what info I got via goog…
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Hello, I wanted to know if it is possible to create a tool to play animations on the Model if I can share the tool also the script TelltaleGames_D3DMesh 3ds max the Model is in d3dmesh format with the sk56_clementine.skl sk56_clementine103.skl thank you very much because I like this game, it is possible to see the d3dtx textures if we can convert them to png or dds with a tool possible to have the names on the voices if possible thanks for your help i hope this comes true i would like to play the animation if you can look at the environment to put them in Blender or Noesis with a script sample ClementineFlashBack https://mega.nz/file/43ZQAB7T#l_tpE7l2Ir2MZ9…
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Hi, we already have a Noesis plugin for SH4 Xbox characters(meshes and skeleton), thanks to Durik256 and alanm1: SH4 Xbox characters & skeleton So now I want to know if it is possible to extract animations too. I analyzed animations format and this is my research: Ok, first a reminder, .bin files have a main header. First 4 bytes of this header tells you the number files or parts and then pointers to each part, I am using henry01.bin, most of all pointers go to animations, just last 3 pointers go to mesh, textures and shadow. I cut the 1st animation to analyze it better:
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Anyone got a script for Blender to view animations from .otra files? But if it's not that, which file have animations? ALC.zip
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Hello! I'd like to know what tools can you possibly use to mod Identity V (add custom skins, animations, etc). I've seen a bunch of people doing this, but unfortunately they gatekeep the method to import mods. Thank you!
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Hello, I have a problem with Diablo immortal animation with a specific part of the animation files. I have private script for noesis, but there is a problem with 50% of files I see that the files have comperesed type 4 My script only can read the animation files that do not have this compersed type I tried this template from zee https://github.com/CucFlavius/Zee-010-Templates/blob/main/DiabloImmortal_Animation.b But no data read correctly still compersed Does anyone know what the algorithm is in the compersed type 4 ? ani.zip
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Hello guys! I recently searched at fifa files and I found some .ea3 files maybe there are animation files. Is there any idea how to open/import them to any program like blender? I can post one here if you want to check it! Thanks in advance...
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Hi, I'm trying to get the animation from the game "Kamen Rider Chou Climax Heroes". I was trying to use Noesis for these models, texture but only the remaining animation file. There was a: - *.gmo file: Model file - *.ttd file: Texture file - *.mot: Motion file - *.seq: Dunno what is this Here is a sample file of the character: kab00.zip (extracted) Note: I may update from PSP later, sorry. Edit: Just update the new file from Wii Rom, and extract it.
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I do not know what these are actually, but they might be animated since the game is 2D animated. ANMC.zip
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Back again and wondering if .anm files are used from other games and if anyone would be able to make a blender importer for the animation files from this wii game. TFUAnimations.7z
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This game has some great looking models but the animations are locked inside a .K2A file. I can't find anything about this format and it seems to be unknown.
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