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bladers

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Everything posted by bladers

  1. Donated $50 because I believe in this site. You should too!
  2. Please I’m begging you or anyone to make a video on how to acquire the offsets. I’m making an AI agent that will follow the direction of that video and get the offset for every model. Please help with the this research. This would be huge. I just need a video show how the offset is discovered using assemble editor or whatever the process is.
  3. So there's still no way to automate this even with AI... To get the offsets? I want things like the road and everything that is on roads. For example Blue Barrels Traffic lights Stop signs Yield signs Speed limit signs Crosswalks Road markings Lane dividers Potholes Speed bumps Road construction cones Construction signs Traffic cameras Street lights Traffic signals Roadside barriers Guardrails Reflective road studs Roadside pay phones Fire hydrants Sidewalks Driveways Parking meters Overhead signs Billboards Directional signs Road shoulders Curb cuts Paved roads Dirt roads Asphalt roads Concrete roads Tar roads Traffic cones Road studs Mailboxes Utility poles Electric lines Telephone lines Cable lines Street signs Road signs
  4. Any ETA or idea on when we will be able to import any mesh (non human)? things like doors, carpet, trash can, road, street lamps, signs, chairs, boxes, fence, trees, etc or can I just use the script and find the offsets to each file that I want? is the imhex debugger still needed at this point?
  5. Here are the ones i would love and in the order i would most want them.. Thanks a million! 1) The sheriff sedan in bright falls ron-frolich-sedan-08.jpg (1920×1080) (artstation.com) 2) The flat bed in bright falls ron-frolich-pickup-truck-06.jpg (1920×1080) (artstation.com) 3) The van ron-frolich-van-04.jpg (1920×1080) (artstation.com) The fbi car would also be nice.
  6. Would love to get my hands on the 3d model of the cars in the game (Especially the cop car and truck)
  7. From what I understand... The table_offset variable is used to specify the starting point within the .binFBX file from which the script begins to read mesh information? The correct value for table_offset depends on the specific .binFBX file being imported, as different files may have their data structured differently. Different assets have their mesh data tables starting at different points within the files. The lod0_offset variable indicates the starting point within the .binFBX file for the mesh data corresponding to the Level of Detail 0 (LOD0). The offset is used to locate where the vertex and face data for this LOD begin in the file. So the question now is, how are you inspecting the files to get the table offset and lod0 offset? Are you just opening them with notepad or some debugger tool? Is there an example?
  8. Are there documentation or tutorial on how to add support for a mesh (particularly a none skeletal mesh)? I could even add code to try to automate the process.
  9. could this be related to the fact that they are using OpenUSD or is that just a workflow thing and doesn't affect the end result? Developing Northlight: OpenUSD content workflows (remedygames.com)
  10. I wonder if we can use control's binfbx to fbx blender plugin to open this? @DKDave
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