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I was looking for help reverse engineering .bsa and .an3 animation files from LEGO Star Wars The Complete Saga. For each .an3 file there is a corresponding .bsa file with the same name (Some .an3 files dont have corresponding .bsa files), .bsa files are considerably shorter than the .an3 files so they are probably not the actual animation but maybe metadata or something like that but the .an3 files are definetly the real animation and are much longer each .an3 starts with "4INA/ANI4" (Flipped for some reason, seems to stand for Animation 4 or something like that) that is then followed by possibly a header or some metadata after that there is the name of the animation in this case "dizzy" every single .an3 file ends with "C" followed by a long line of 3's "3333.33333.33" other than that I cant figure out much else. Help from anymore more experienced and better at this would be MUCH appreciated Test .an3 .bsa files.zip
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Can someone help me extract animation from the game NARAKA BLADEPOINT?
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Does anyone know how to deal with .skeleton or .anim or .graph files in Ace Racing? The game was developed using the Messiah engine. So far, no information has been collected on how to handle these two files. I suspect they are animation or skeleton files, I'm not sure if they are already in raw format, if anyone can help please tell me how to load these files correctly or what to do with them I've provided a few example files here skeleton.zip
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