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Showing results for tags 'archive'.
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Is there any other way to restore or log filenames of this game engine files to their hashed filenames and folders under Data/Common and Data/WinDX11 using frida or any other tool to get the filename list from the embedded exe file so as to see which format does the engine use for models, sounds and sprites e.t.c cuz the old method used here for getting them didn't work at all... Sample files (Unzip the .tar file using 7-zip) Screenshots:
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Hello, I am analysing the PSP build of Ben 10 Alien Force Vilgax Attacks. All game data on PSP is packed into one large file called 'psp_ben10.bin' and I need help figuring out the archive structure so I can extract the contents. This is specifically for the PSP version. I am aware that other versions (like PS2/Wii/X360) of this game use a different, open filesystem, but the PSP version uses this single archive What is known -The file name is 'psp_ben10.bin' -File size: 1,125,622 KB -Signature: 'ARCV' found at file start, no offset -A header of 12 bytes is read at the start, based on observed file reads -After the header there appears to be a table of entries where each entry is 12 bytes, suggesting a structure like offset, size, flags (this is a hypothesis consistent with the 12 byte reads and allocation behavior) -The game reads chunks directly from the .bin at runtime, using standard PSP IO and cached reads I prepared a sample file containing the first 1 MiB of the archive for testing Known resource paths found in the binary (examples) global/scripts/psp.ddf global/scripts/struspsp.txt global/scripts/strsppsp.txt global/scripts/strfrpsp.txt global/scripts/char_psp.ddf global/scripts/gld_psp.ds l_anur/snd_psp/swpanr0.fsb l_bell/snd_psp/swperth.fsb l_ence/snd_psp/swpenc0.fsb l_terr/snd_psp/swpterr0.fsb global/snd_psp/swpbchil.fsb global/snd_psp/swpbstrm.fsb and there are some other ones, it's also strange that I couldn't find other paths, although there are clearly more files there Attachments I will attach a 1 MiB sample cut from the start of the archive and a screenshot of the first bytes in a hex editor. Request If anyone has seen an ARCV container layout before or can confirm the header/table layout and entry field meanings, please share examples or a small parser snippet. If you need a different sample range from the file I can extract and upload specific offsets on request. Thanks in advance for any pointers or pointers to similar formats psp_ben10 filecutter.rar
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this file seems like a normal .zip archive on the surface but for some reason almost all software like WinRAR or 7-zip completely fail to open it and I know for sure that its not corrupted or incomplete because I've played with the resource pack in game and everything worked fine I was able to manually extract a .png file via HxD from it but not much else if anyone can help with opening and extracting the contents of the file that would be greatly appreciated as I've been stumped for a while about what to do with it vanilla_complex_pack.zip edit: the file contains mostly .json, .png and .glsl files
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- archive
- compression
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Hello, i want to extract and insert files from the game Favorite Dear - Junpaku no Yogensha Project, its a japanese game, that i want to translate. I think the files are packed and maybe compressed. can someone take a look? I would appreciate any help provided! thanks Favorite Dear.7z
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- archive
- favourite dear
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