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Showing results for tags 'audiopkg'.
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Hi all! Recently I got the idea to unpack the sounds .audiopkg of the game Area 51. For the PC version this is easily implemented, since it uses regular mp3. However, for the console version of the game, namely xbox, everything is implemented differently, the sound format there, judging by the source code, is XBOX ADPCM or IMA ADPCM, I don’t know how to deal with this, can anyone give advice or help? Also, trying to import sounds into Goldwave or Audacity didn't bring much success, only VOX ADPCM was able to get me a little closer to success, but the sound turned out to be very distorted. I have attached in the files a piece of the source code of the game sounds and the sounds themselves, from the PC and xbox versions, for comparison and understanding. Also FULL game source code: https://github.com/ProjectDreamland/area51 Answering the question: why do I want to unpack console assets if I can unpack PC assets? The console version has a lot of cut content, including music. area 51 audio research.zip
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Hello, I'm currently trying to extract audio from the game The Unspoken 2016 by Insomniac. However I encountered these big files without any extensions. All of insomniac games seem to have these files. I've tried QuickBMS with Filecutter_rebuilder but without any luck. Can anyone help? Filenames: 2024-09-26 12:19 <DIR> . 2024-09-26 12:28 <DIR> .. 2023-10-15 21:34 1,148,663 dag 2023-10-15 21:39 3,221,090,304 g00s000 2023-10-15 21:39 3,220,692,992 g00s001 2023-10-15 21:39 3,220,717,568 g00s002 2023-10-15 21:38 2,835,283,968 g00s003 2023-10-15 21:34 878,723 toc 2023-10-15 21:34 878,723 toc.BAK 7 File(s) 12,500,690,941 bytes 2 Dir(s) 87,937,556,480 bytes free
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