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Found 2 results

  1. Hello, Level files are my last piece of 3D content left to export from both of the Backyard Wrestling Games. (Might also work for Xmen: Next Generation and Mortal Kombat: Shaolin Monks, since it's the only two other PS2 games by Paradox Development and Shaolin Monks also makes use of GAMEDATA.WAD as main archive) Here's what i have/know so far: - Level Files (Backyard Wrestling 1) Files need to be extracted from main archive GAMEDATA.WAD with this Script. Every Level has 11 Files (e.g. Backyard): - 96.MESH = Model file containing 450 submeshes that can be converted to .3ds files using this Script. Magic "2EMP". - 97.DATA = unknown data block - 98.DATA = unknown data block - 99.DATA = unknown data block - 100.DATA = unknown data block - 101.DATA = Magic "PWF". Container for the levels sound files (12 sounds with one being a dummy). Sounds can be extracted using PSound. - 102.DATA = Magic "PWF". Container for the levels texture files (136 textures...not 100% sure though). Textures can be extracted from main archive using this Method. - 103.DATA = unknown data block - 104.DATA = unknown data block - 105.DATA = unknown data block - 106.DATA = unknown data block This structure will repeate for 8 more levels (with only 7 in total being in the game). When you search 96.MESH (Hexeditor) for "MIP_" you'll find 212 entries with names like "MIP_polyhouse01" (might be materials, since it doesnt match submesh count). - Offsets for Submeshes Each level submesh seems to have offset floats (location,rotation?) before the actual vertex data. - Please Help Since submeshes are exportable with uvs, i can assign textures manually (tedious task but doable). Im kindly asking for help with a blender python script to shift the imported .3ds submeshes to theird world location instead of 0,0,0. I was working on that script with ChatGPT but was unsuccessful. Any other method is also appreciated if it means easier working for you. So feel free to ask me more, i help where i can. Level files for "Backyard" are attached to this post. Thank you for reading level96(Backyard).zip
  2. Version 1.0.0

    1 download

    This QuickBMS Script unpacks the GAMEDATA.WAD from all versions of Backyard Wrestling 1 & 2 (PS2 & XBOX). This will result in lots of files without names (numbered chronologically) seperated into .MESH and .DATA files. This script was made by AlbinoLeopard from PS23DFormat.
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