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Found 3 results

  1. Hey! I've been looking into the files for Apple's SceneKit used in the Animoji app, specifically the .scnz files. In the main.scnz file, at offset 1DC50, there seem to be repeating structures that might indicate 3D model data. However, I haven't had any success extracting anything meaningful with tools like Hex2Obj. The file also appears to have some kind of compression applied. If anyone has experience with these files or knows of tools or methods that could help, I'd greatly appreciate it! SCNZ files can be found in extracted IPSW firmware under the following directory: System\Library\PrivateFrameworks\AvatarKit.framework\memoji\assets\head\head.aa SCNZ.zip
  2. shak-otay

    Hex2Obj

    Version 0.24e

    589 downloads

    This tool is meant to take the mesh data from the mesh you want to convert into OBJ (you have to load the model file into the program). You will also have to use a hex editor to find the model's mesh data offsets and counts and then copy them into hex2obj. Depending on these parameters it will convert the hex data into an OBJ file (File/SaveAs mesh) that you can then import into your preferred 3D Program (3DS Max, Blender, Maya, etc)
  3. Author : Bigchillghost Preface From what I've seen and heard so far, there're still some people who truely want to learn some skills and help themselves, maybe even others. That's why I'm making this tutorial. Content Manual Researching Section Background Knowledge before Starting Introduction on Hex2Obj Analyzing and Extracting a Game Model Analyzing and Reverse Engineering a Game Archive Programming Section Basic BMS Scripting Learning C Writing an Obj Convertor in C Summary Summary of the workflow Extended Content AMR - an Alternative for Mesh Format Research Advanced Mesh Reaper - Xtreme Edition (AXE) A Demonstration on Using AXE
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