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Found 2 results

  1. Hey! I've been looking into the files for Apple's SceneKit used in the Animoji app, specifically the .scnz files. In the main.scnz file, at offset 1DC50, there seem to be repeating structures that might indicate 3D model data. However, I haven't had any success extracting anything meaningful with tools like Hex2Obj. The file also appears to have some kind of compression applied. If anyone has experience with these files or knows of tools or methods that could help, I'd greatly appreciate it! SCNZ files can be found in extracted IPSW firmware under the following directory: System\Library\PrivateFrameworks\AvatarKit.framework\memoji\assets\head\head.aa SCNZ.zip
  2. Author : Bigchillghost Preface From what I've seen and heard so far, there're still some people who truely want to learn some skills and help themselves, maybe even others. That's why I'm making this tutorial. Content Manual Researching Section Background Knowledge before Starting Introduction on Hex2Obj Analyzing and Extracting a Game Model Analyzing and Reverse Engineering a Game Archive Programming Section Basic BMS Scripting Learning C Writing an Obj Convertor in C Summary Summary of the workflow Extended Content AMR - an Alternative for Mesh Format Research Advanced Mesh Reaper - Xtreme Edition (AXE) A Demonstration on Using AXE
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