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  1. 1. G1M Folder to .Bin Is it possible for someone to create a tool to export .Bin files to .G1M (wich is the model format from the game) and import back to .Bin by selecting the whole folder? there is indeed a tool to export the Models.Bin files, wich is this one: https://github.com/yretenai/Cethleann/releases/tag/1.2.1 you can export them by dragging and dropping above the "Cethleann.Unbundler.exe", so we need more a import tool than a export tool, but if we had both in one it would be better. i tried to contact the creator of the tool to see if she could make the repacker but she said that she was not going to make because she had much stress with this game files as you can see, she gave the permission to use the Cethleann source code (https://github.com/yretenai/Cethleann/tree/develop/Cethleann.Unbundler) to make the repacker, can someone help us from the MUA3 Modding community? After Rabatini's MUA3 DECOMPRESSOR Tool, retextures mods are possible since the G1T files don't come in .Bin format after exporting them from the ZL_ files, and i found some tools from Dead or Alive 6 that works with MUA3 models, i can export them from the .G1M format and edit them on Blender and import them back to G1M. all we need now is a tool to import back to the game. i will be leaving the .Bin and the G1M files in here. MUA3Model.rar 2. .G2A Folder to .Bin .G2A is the animation file from the game. again, same situation from above, there is only a tool to export the animation (http://www.xnalara.org/viewtopic.php?t=1001) but this one is a little tricky since we need to rename the .Bin file to .Idxout, open the program, select the game "(PC) Warriors-All Stars (2017)", find the folder where the animationfile.idxout is in, click on ok, press "NO" for the first two questions and "YES" for the third one and ignore the rest. the animations will be exported. the main focus is the model tool, but if someone is up to make this one, we would be very grateful. MUA3Animation.rar we have tool/scripts to: Export and Import .Bin.ZL_ (the compressed file format from the game) Export Models (wich is in .G1M after you export from the .Bin) Edit Models on Blender (.G1M using Dead or Alive 6 plugins) Edit Textures (.G1T, using Dead or Alive 6 Texture Tools) Edit UI Stuffs (.KSLT using Fatal Frame Tools) Edit the Game's Font (G1N) basically all we need is those tools to almost complete everything. Data, Sound and Effects can wait for now. PLEASE HELP USSS
  2. I decided to try to make mods for MUA3 after i mess with the game files, i did some files swaps and everything works ''fine'' as you can see here But i want to go beyond and actually make mods for the game but i searched the whole internet and tried multiples tools to extract the games files but it just don't work. Can someone help me to create an tool that it can read/export and import the game files? The game is from Koei Tecmo, Data files are in .Bin/.Bin.ZL_ format, models are in mdl.bin.ZL_ format, animations are in mot.bin.ZL_ format and textures are in .g1t.ZL_ format. Like i said before, i tried to use multiples tools and script to try to read the game files but it just don't work. Probably because of the .ZL_ thing, but even renaming the file it just don't work. PLEASE, HELP MEEEE. I will be providing the game files in here in case someone decide to give a try https://www.mediafire.com/folder/6vdnjclp82qwl/MUA3files
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