Jump to content

Search the Community

Showing results for tags 'rebellion'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discusson
    • News and Announcements
    • Introduction
    • Website
    • Offtopic
  • Game Modding
    • Tutorials
    • 3D/2D models
    • Audio file formats
    • Graphic file formats
    • Animation file formats
    • Video file formats
    • Misc file formats
    • Game engine file formats
    • Game Archive
    • Compressed files and methods
    • Code Talk
    • Game Localization
  • Game Tools Support
    • Applications/Tools
    • Scripts or Other Utilities
  • QuickBMS
    • Releases
    • Discussion and Help

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 2 results

  1. Hi everyone! Formerly I made a text unpacker/repacker for Sniper Elite games and shared with you. However it had some problems, bugs, and was made in php, which I had troubles to make it a useable .exe to share with you. So I decided to reprogram it in a more modern language and environment. It took several days, but after all, totally worth it. I fixed several bugs, made new ones, but now it works with more Rebellion games and has more convenient usage. It usable with gui and command line too. Right now works with Sniper Elite 2-5 (the first one is too old and have different file format, have a separate repacker), Nazi Zombie Army 1-4, Strange Brigade, but probably works other Rebellion games which uses asura engine. It is downloadable from my website: http://lajti.hu/se_repacker.php I hope you will have fun to (not machine) translate with these games. Cheers!
  2. Hi! I'm not a programmer but I'm trying to write a program to process models. So, I encountered a problem: conversion of binary level aka env files does not occur correctly, which is some of the faces are drawn incorrectly + some of the faces are inverted. As far as I know, this problem is related to incorrect processing of indices. Can someone help me with this? Example of a level + screenshots of problem: Env.7z Some information about levels aka env's: After the information marked in orange comes the following: 4 byte value about the number of vertices, 4 byte value about the number of indices, vertices, indices. And so on. ENV Level Vertices have the following structure: struct VERTEX { float pos[3]; float normal[3]; float unknown[1]; float tc[2]; }; I can also provide the code of my program, but the code there is terrible so be prepared for that 😄 https://github.com/gabengaGamer/JAMC
×
×
  • Create New...