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Showing results for tags 'the order 1886 map tool'.
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Version 1.0.0
11 downloads
The Order 1886 Post by daemon1 » Sat Jul 10, 2021 10:59 am Map tool. I had no time to make a universal tool for both skeletal and static meshes, so i made a separate map tool. I had to switch off physics for map tool, so skeletal meshes exported may be incomplete or broken. Use old skeletal tool in this case. Usage: Model assets are in 3861c21fc34b7612 folder, raw data files for them are in GPU folder. For maps, you will also need external texture streams, which is 4c7002f42ce0da08 folder. 1. rename folder with external texture streams to just "streams" and place it next to the tool. 2. rename files from GPU folder to *.RAW 3. place corresponding asset and .RAW files in the same folder 4. drag any of them (asset or .RAW) onto the tool (or use batch/command files) About 220 of all asset packages contain maps. For them, tool will export these files: - ascii file with base meshes (including skeletal parts) - smd file with base meshes (including skeletal parts) - ascii file with instanced meshes, if present (level props and other repeating things) - layout files with a list of all shaders (debug output, you dont need it) - material files with a list of all textures used in each mesh and their types - all textures used in a map will be exported to "textures" subfolder, so it will hold all textures for all maps in one place ASCII files will have 2 main texture types auto-assigned (main diffuse & main normal) After that you can use included blender plugin made by SecaProject to load the map. -
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