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Found 4 results

  1. Hi, I wanted to extract the weapons.lib file from the game 25 to life, i have a way to make it playable on console like PS2 and Xbox and also PC. no matter what program i try to use to open a lib file i always get an error. The reason i want to open this file to see what's inside and to experiment these in single player because i have a script that allows these characters to be playable in single play and i want to do a video showcase on my YouTube channel of all these weapons including scrapped weapons since nobody else has ever done this for this game. Here's a video of the custom playable characters in single player with MP weapons: WEAPONS.zip
  2. Eutechnyx used to develop racing games, so yeah... I guess thats's all. Anyways, during 6th (PS2, Xbox era) and 7th (Xbox360, PS3) generation they used their own in house engine. This post is exclusively for that. Now, this developer might not ring any bells for most people. Their games were kinda mid. Their most notable games are Street Racing Syndicate (basically We have NFS Underground at home) and Ride to Hell: Retribution (why does this exists?). Thankfully Ride to Hell uses Unreal 3, so it won't be covered, ever. In case I forgot something, here is table of all their titles, that are covered here in some way: Title PC PS2 XBOX GC PS3 X360 WII Absolute Supercars ✔ Big Mutha Truckers ✔ ✔ ✔ Big Mutha Truckers 2 ✔ ✔ ✔ Ferrari Challange ✔ ✔ ✔ Ferrari: The Race ✔ ✔ Ford Mustang ✔ ✔ Ford vs. Chevy ✔ ✔ Hot Wheels: Beat That! ✔ ✔ ✔ ✔ Hummer Badlands ✔ ✔ NASCAR The Game 2011 ✔ NASCAR Inside Line ✔ NASCAR The Game 2013 ✔ NASCAR '14 and '15 ✔ ✔ Pimp My Ride ✔ ✔ Supercar Challange ✔ Cartoon Network Racing ✔ The Fast and the Furious ✔ Street Racing Syndicate ✔ ✔ ✔ ✔ A brief info about the engine The main resource format is called ArcBank with .arc extension. This bank contains all game assets. In it's own sense, it's similar to Unreal Engine 3 pck/upk packages. Each ArcBank is uniquely cooked for each platform. That means, it's harder to research across versions and platforms. Scripts themselves are in plain text and have .ls extension. They also seem to be referencing ArcBanks themselves. There are also other formats, like sound files and streams and language text. All of these files are mostly packed into cdfiles.dat/cdfiles.ar pairs that serves as a main archive format. This is the section where I introduce Technyx Technyx toolset can extract and convert various formats. As of current version. It can extract every cdfiles.dat/cdfiles.ar pair from all titles in the table above. It can also convert ArcBank models, maps and animations, but from a very few selected titles. As a cherry on top, there is a txt converter for language text. Again for all titles. Technyx can be found at: https://github.com/PredatorCZ/Technyx If anyone wishes to use project issues page to report a bug or a new feature, they certainly can. A small gallery of converted stuff
  3. Excuse me, but I’m looking for a quickBMS script that allows access to .GSB files. There was one on XenTAX before it closed down, but I can’t access it now. That’s why I’m asking for it here and now because an associate of mine it trying to access the sound files for “Star Wars: The Clone Wars - Lightsaber Duels” on the Wii, and also that I want to access the sound files for the Wii version of “Star Wars: The Force Unleashed” as well. I’m hoping someone will reupload it so that we can get to work on it.
  4. Hi everyone, I'd like to kindly request that you start using the Downloads section for any applicable tools and scripts. You can submit a file there and then simply provide a link to it in your forum post. This way, you can ensure that no tool gets lost in the conversations, and versioning is also supported. Here's a tutorial on how to submit a file in the Downloads section: "HOW TO SUBMIT A FILE in the download section." This will help keep the forum organized and as clean as possible. Thank you and regards.
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