beanieaxolotl Posted August 28 Share Posted August 28 (edited) Figured this was the best place to post this: my original post is here. I am currently having difficulty on trying to decompress the LZO data from a .ghx2 file, or the original project file for music made with the GAX Sound Engine. I would like to be able to decompress the data so I can easily reverse-engineer the sequence data format. The only known "decompressors" I can find readily available are GAXPlay.exe and GAX.ocx. I could not find any matching LZO algorithms for the data; QuickBMS didn't find any matches (even with brute-forcing). The few LZO decompression executables that I could find didn't even know what to do. The LZO data is unheadered (i.e no LZOD header). I have separated the relevant data into a .bin file. ghx2_lzo.zip Edited September 7 by beanieaxolotl Small correction Link to comment Share on other sites More sharing options...
beanieaxolotl Posted August 31 Author Share Posted August 31 (edited) I managed to find a portion of the uncompressed sample data stream in GAXPlay's memory (via Cheat Engine), and found a corresponding portion in the raw LZO stream. I ripped both of these from the .ghx2 project file for Tak - The Great Juju Challenge (tak_3_04.ghx2). compressed.bin is from the file data itself, and uncompressed.bin was ripped from GAXPlay's memory. The samples are formatted in an uncompressed signed 16-bit PCM stream, if this helps. tak_examples.zip Edited August 31 by beanieaxolotl Clarification, and fixed silly error Link to comment Share on other sites More sharing options...
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