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reversing 3D model from the executable/d3d calls


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Here's the bone strings (first and last one missing because no matching sig) of RUS_Support_Mesh_lod0:

Quote

export_body|lod0|vest_geo|vest_geoShape_RUS_Support_Vest_lowJacket
export_body|lod0|vest_geo|vest_geoShape_RUS_Support_Straps
smallThings_geoShape_RUS_Support_buckles
smallThings_geoShape_RUS_Support_StrapBump
kitJoint12_RUS_Support_ChestBags
export_body|lod0|handRight_geo|handRight_geoShape_RUS_Support_Gloves
export_body|lod0|chestBag_geo|chestBag_geoShape_RUS_Support_StrapBrown
export_body|lod0|chestBag_geo|chestBag_geoShape_RUS_Support_StrapBelt
RightShoulder_RUS_Support_pads
export_body|lod0|armRight_geo|armRight_geoShape_RUS_Support_Armstandard
export_body|lod0|pants_geo|pants_geoShape_RUS_Support_Legs
export_body|lod0|armLeft_geo|armLeft_geoShape_RUS_Support_Patch
sladd_geoShape_RUS_Support_cable
kitJoint18_Mortar
export_body|lod0|shoes_geo|shoes_geoShape_RUS_Support_boots
LeftUpLeg_RUS_Support_Gun
LeftUpLeg_RUS_Support_Holster
Head_RUS_Support_Beret
export_body|lod0|vest_geo|vest_geoShape_RUS_Support_Vest_ZOnly_split1

When you add the bone indices and parent indices it's a good start.

With bones positions applied an smd file could be created.

RUS_support_mesh_lod0.png

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On 12/29/2024 at 9:00 PM, shak-otay said:

Here's the bone strings (first and last one missing because no matching sig) of RUS_Support_Mesh_lod0:

When you add the bone indices and parent indices it's a good start.

With bones positions applied an smd file could be created.

RUS_support_mesh_lod0.png

 

 

Ok, so the bone ids are in skinned mesh set, the bone names are in meshdata (what would become a node/shape in a 3d modeller)

then the vertex data has the indices and weights. how do you know what are the bone positions? 

to make a skinned fbx mesh, what else do i need (aside from weights and positions) - it has to be fbx

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