diegozmei Posted September 17 Share Posted September 17 models and textures bgw.sdat .bmp Files format ps3 NPD/XBOX360 ZLIB Files? i'm sorry No zenhax AND xentax ripping Noesis Scripts ModelResearcher quickbms BMS scripts granny 3d engine Link to comment Share on other sites More sharing options...
diegozmei Posted September 18 Author Share Posted September 18 PS3 goes the extra step and encrypts the map files. You'll need to decrypt them using TrueAncestor EDAT rebuilder. If you intend on modding the PS3 port, you also gotta ree-ncrypt them with the same tool. The polygons pretty much work like a flash file and uses a combination of images and polygonal meshes. Link to comment Share on other sites More sharing options...
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