krzyywyy Posted September 22 Share Posted September 22 Hello, I wanted to extract the actors' voices from an .audiopack file, and I'm not sure how to go about it. Any suggestions for tools? Link to comment Share on other sites More sharing options...
piggsy Posted September 22 Share Posted September 22 https://github.com/Vextil/Wwise-Unpacker Link to comment Share on other sites More sharing options...
Solution ponaromixxx Posted September 22 Solution Share Posted September 22 (edited) Wrote a program for sound GoWRagSND-Tools.zip Edited November 7 by ponaromixxx Link to comment Share on other sites More sharing options...
joaomariano2014 Posted September 24 Share Posted September 24 The program works very well. What I really want to do is replace some recorded dialogues of the game's screen reader. I found the .wem files and imported the converted files using the Wwise application, but in the game, the file in question is silent. What should I do to make the conversion work? Link to comment Share on other sites More sharing options...
Stallone Posted September 25 Share Posted September 25 (edited) Hello, thanks for this amazing program! Edited September 26 by Stallone Link to comment Share on other sites More sharing options...
JCaver Posted December 14 Share Posted December 14 (edited) For those who still want to know, I did a little snooping on ponaromixxx's posts about the subject (sorry, but your zips are always taken down) and I managed to reverse engineer a solution from their explanations on various other sites. From what I've understood : The .Audiopack files are RIFF files (open them in a hex editor and you'll see the first line), and they extract as .wem files (you can convert them OR install an addon to make foobar read those. Check VMGStream on Github ) Here is a LLM'ed python script that works the treat : Enjoy ! 🌟 import os import tkinter as tk from tkinter import filedialog def extract_wem_files(): # Initialize Tkinter root = tk.Tk() root.withdraw() # Hide the root window # Ask for the input .audiopack file print("Please select the .audiopack file.") input_file = filedialog.askopenfilename(filetypes=[("Audio Pack Files", "*.audiopack")]) if not input_file: print("No file selected. Exiting.") return # Ask for the output folder name destination_folder = input("Enter the name of the destination folder: ").strip() if not destination_folder: print("No folder name provided. Exiting.") return # Create the folder if it doesn't exist if not os.path.exists(destination_folder): os.makedirs(destination_folder) print(f"Created folder: {destination_folder}") # Read the input file and extract .wem files with open(input_file, "rb") as f: data = f.read() # Search for "RIFF" headers and extract chunks index = 0 file_count = 0 while index < len(data): riff_index = data.find(b"RIFF", index) if riff_index == -1: break # Extract the size of the RIFF chunk chunk_size = int.from_bytes(data[riff_index + 4:riff_index + 8], "little") chunk_end = riff_index + 8 + chunk_size # Write the extracted chunk to a .wem file output_file = os.path.join(destination_folder, f"extracted_{file_count}.wem") with open(output_file, "wb") as out_f: out_f.write(data[riff_index:chunk_end]) print(f"Extracted: {output_file}") file_count += 1 index = chunk_end print(f"Extraction complete. {file_count} files saved to {destination_folder}.") # Run the script if __name__ == "__main__": extract_wem_files() Edited December 14 by JCaver Tired af, typos, syntax Link to comment Share on other sites More sharing options...
Gynesh Murati Posted December 14 Share Posted December 14 Any tool fol Localized game? r_lang.wad file Link to comment Share on other sites More sharing options...
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