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15 Days - editing unpacked resources


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Posted

Hi,
Is there perhaps someone on the forum who knows how, or made a translation and has the tools to edit the unpacked game files? The unpacked files are a veritable dump, with texts scattered throughout many of them.
 

15days bms.zip

  • 4 months later...
  • Engineers
Posted

Hi, I wouldn't expect someone to download 100s of MBytes and unpack them.

Would make more sense, imho, if you uploaded some smaller unpacked files.

Posted (edited)

EDIT.

obraz.thumb.png.259107789269237061cf02414e717aee.png

I managed to get to the game texts. I used the method of reading all the strings from more than a thousand files. After converting the whole thing to an xml file, I got rid of the junk texts. I used the Czech resource.905 file, because our languages are similar in length and it was easier to distinguish the text of the translation from the text of the variables used by the engine so as not to replace them.

While the whole thing works, a couple of files do not have strings. These files are somehow packed and contain missing text and graphics.


For example:

The gp-help-frequency.dat file contains this text.

obraz.thumb.png.1dfb7c3e683c831f536a8a6a1391d19a.png


For example:

The gp-frequency.dat file contains this graphic.

obraz.thumb.png.4ac46bd18371d2274a6d928c39d4f0d3.png


Once I have finished and tested everything, I will send the xlsm ready for translation, along with the scripts and converter tool I have created.
 

gp-files.zip

Edited by Pikor

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