kakui008 Posted Sunday at 08:51 AM Share Posted Sunday at 08:51 AM The game frequently updates its encryption mechanism, even with ninjaripper we only get the pose of the current frame. The game has an animation editor that can import custom animations, and using maya you can import an action clip with Tpose, which is the only way ninjaripper can get Tpose. The disadvantage is that the Tpose obtained is not standard. I still need to find the right unpacking tool. Frankly speaking, I don't know much about this. I need someone to provide useful tools. For example, AssetStudio and quickbms. I have seen such posts here before, but unfortunately the tools are no longer valid. 这是通过“雷火映画”编辑器 进行翻录时的姿势。翻录后需要调整方向直到居中在 Y轴 和 Z 轴上。最大程度达到预期的 Tpose 。 Link to comment Share on other sites More sharing options...
GabryTheSniper Posted Sunday at 03:17 PM Share Posted Sunday at 03:17 PM 6 hours ago, kakui008 said: 这是通过“雷火映画”编辑器 进行翻录时的姿势。翻录后需要调整方向直到居中在 Y轴 和 Z 轴上。最大程度达到预期的 Tpose 。 You can only speak English in this platform, Speaking other foreign languages that it's not English is against the rules Link to comment Share on other sites More sharing options...
kakui008 Posted Monday at 09:00 AM Author Share Posted Monday at 09:00 AM 17 hours ago, GabryTheSniper said: 你只能在这个平台上说英语,说非英语的其他外语是违反规则的 Sorry, I just wanted to draw the attention of friends who understand Chinese. I will pay special attention to this next time I post. 1 Link to comment Share on other sites More sharing options...
Bigchillghost Posted Monday at 01:05 PM Share Posted Monday at 01:05 PM (edited) 21 hours ago, GabryTheSniper said: Speaking other foreign languages that it's not English is against the rules Foreign language to you perhaps. But Chinese is one of the six official languages of the United Nations. Do NOT bring your bias and arrogance into this forum in the name of defending the rules. Chose your words wisely. Edited Monday at 01:06 PM by Bigchillghost Link to comment Share on other sites More sharing options...
GabryTheSniper Posted Monday at 06:22 PM Share Posted Monday at 06:22 PM 5 hours ago, Bigchillghost said: Foreign language to you perhaps. But Chinese is one of the six official languages of the United Nations. Do NOT bring your bias and arrogance into this forum in the name of defending the rules. Chose your words wisely. What are you talking about? According to their rules, it clearly says that English is the only language allowed on ResHax, It doesn't matter. Link to comment Share on other sites More sharing options...
Bigchillghost Posted Tuesday at 03:21 PM Share Posted Tuesday at 03:21 PM 20 hours ago, GabryTheSniper said: What are you talking about? According to their rules, it clearly says that English is the only language allowed on ResHax, It doesn't matter. I see no phrase referring other languages as "foreign" ones in this rule. But clearly you were not even awared of what I was emphasizing. Link to comment Share on other sites More sharing options...
GabryTheSniper Posted Tuesday at 03:43 PM Share Posted Tuesday at 03:43 PM (edited) 22 minutes ago, Bigchillghost said: I see no phrase referring other languages as "foreign" ones in this rule. But clearly you were not even awared of what I was emphasizing. It doesn't matter, just chill man. I don't want an argument over a foreign language. It's not my problem if they say that English is only allowed on this website according to their rules. Edited Tuesday at 03:44 PM by GabryTheSniper Link to comment Share on other sites More sharing options...
ysj734 Posted yesterday at 12:49 AM Share Posted yesterday at 12:49 AM On 11/3/2024 at 4:51 PM, kakui008 said: The game frequently updates its encryption mechanism, even with ninjaripper we only get the pose of the current frame. The game has an animation editor that can import custom animations, and using maya you can import an action clip with Tpose, which is the only way ninjaripper can get Tpose. The disadvantage is that the Tpose obtained is not standard. we only get the pose of the current frame. The game has an animation editor that can import custom animations, and using maya you can import an action clip with Tpose, which is the only way ninjaripper can get Tpose. The disadvantage is that the Tpose obtained is not standard. I still need to find the right unpacking tool. Frankly speaking, I don't know much about this. I need someone to provide useful tools. For example, AssetStudio and quickbms. I have seen such posts here before, but unfortunately the tools are no longer valid. 这是通过“雷火映画”编辑器 进行翻录时的姿势。翻录后需要调整方向直到居中在 Y轴 和 Z 轴上。最大程度达到预期的 Tpose 。 Can you provide more specific information about how the animation editor copied the model, or do you have any tutorials? I used ninjaripper, but his face keeps deforming Link to comment Share on other sites More sharing options...
kakui008 Posted 17 hours ago Author Share Posted 17 hours ago 8 hours ago, ysj734 said: 你能提供更多关于动画编辑器如何复制模型的具体信息吗,或者你有教程吗?我用的是ninjaripper,但他的脸一直在变形 Well, actually, before the unpacking tool was available, I had no other way to get the original model. This was not what I wanted, but it could be used as is. First, you have to learn the basic operations of the animation editor. Fortunately, it supports the import of custom actions. You need to use Maya software to make a skeletal action with A-pose or T-pose. Just a set of bones is not enough. Skinning information is required. For example, you can download an animation clip with only bones on the Internet, but it must be in FBX format to import it into the animation editor. I know that you will get started faster by watching video tutorials, so what I say is also very important. Next, I will give a link to a video. Please continue to pay attention to my posts and I will put it in my posts. Link to comment Share on other sites More sharing options...
kakui008 Posted 16 hours ago Author Share Posted 16 hours ago (edited) Sorry, this is just a Chinese tutorial. It should be easy to learn just by watching the operations. Click here to watch 。 Here I will also provide some action clips of my random hands and feet. I inserted some T-poses I made in the middle. You can import them directly for use, but I am not very satisfied because after importing them into the animation editor, the character's left leg is still a little forward. You need to add bone animation sliders to adjust the bone problem. (Forgot to tell you that there is no logo when opening the animation editor with ninjaripper, but the ripping hotkey still works.) 1. First you need to put the character into the scene. 2. Add FBX skeletal animation. (You can use the provided one) 3. Add skeletal animation . (this is to correct the T-pose) 4. Adjust and fine-tune limbs to achieve basic symmetry. 5. Adjust the viewing angle, press the record button, and wait for the recording to finish. Using the animation clip I provided, you need to go through the animation in its entirety, or drag the keyframes on the timeline to the end, and you will find that there are some T-poses that I inserted. T-dance.rar Edited 16 hours ago by kakui008 Link to comment Share on other sites More sharing options...
kakui008 Posted 16 hours ago Author Share Posted 16 hours ago Additionally, you can adjust the weather, light, and minimize the wind speed. (Unfortunately I didn't make my own video tutorial, so I can only provide this) Link to comment Share on other sites More sharing options...
ysj734 Posted 16 hours ago Share Posted 16 hours ago 14分钟前,kakui008说: 对不起,这只是一个中文教程。只需观看操作即可轻松学习。 点击这里观看 。 在这里我还会提供一些我随机手脚的动作片段。我在中间插入了一些我做的T形姿势。可以直接导入使用,但我不是很满意,因为导入动画编辑器后,角色的左腿还是有点向前。您需要添加骨骼动画滑块来调整骨骼问题。 (忘记告诉你,用ninjaripper打开动画编辑器时没有徽标,但翻录热键仍然有效 1.首先,你需要把角色放在场景中。 2.添加FBX骨骼动画。(您可以使用提供的) 3.添加骨骼动画。(这是为了纠正T形姿势) 4.调整和微调肢体以实现基本对称。 5.调整视角,按下录制按钮,等待录制完成。 使用我提供的动画片段,您需要完整地浏览动画,或者将时间轴上的关键帧拖到最后,您会发现我插入了一些T形姿势。 T-dance.rar的评论 634.76 kB · 0下载 This will be very useful to me, thank you Link to comment Share on other sites More sharing options...
bobokp Posted 13 hours ago Share Posted 13 hours ago READ THE RULES Link to comment Share on other sites More sharing options...
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