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Watch Dogs 1 (PC)


Go to solution Solved by shak-otay,

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Posted (edited)

Hello everyone, I luckily have the tools for WD1 Ripping including the 2.49 Blender xbg importer that I downloaded 2/3 years ago from Xentax.

The importer is a little bit weird though, because whenever I load the xbg, it gives me an error and brings me to the error that is being shown with the red line, saying that the folder called "newGameLib" doesn't exist or anything, even though it is near to the py and the newGameLib folder.

A reply would be appreciated.

Screenshot 2024-11-16 160808.png

Screenshot 2024-11-16 161046.png

Edited by andreagtacj
  • Engineer
Posted
11 minutes ago, andreagtacj said:

It only happens if I run the py script

It's not the xbg file

What? The py script is for importing xbg files. So I'll need one to tell more. Plus xbt files if any.

Posted (edited)

Like whenever I run the script in 2.49 in the text editor it gives me an error saying that I have to check the console for more. When i checked the console it says this "no module named genericpath"

XBG Sample.rar

Edited by andreagtacj
Posted (edited)
1 minute ago, shak-otay said:

I'm glad that you sent the xbg, though.

 

char01-xbg.png

Yeah, I know and the xbg is not the problem. It's the script that doesn't work in my perspective for no reason.

Edited by andreagtacj
Posted (edited)
8 minutes ago, shak-otay said:

Man. I told you that I need the xbg to tell more.

If you want to quarrel get your help elsewhere.

I'm not angry or anything, It's just that I'm confused as to why it doesn't work for me. But whatever..

Edited by andreagtacj
  • Engineer
Posted (edited)

For all who are confused now: my previous picture showed that the script is working.

As simple as that.

(Maybe the opener used an old version. )

edit: I used Watchdogs.py from Mariusz Szkaradek as of October, 25th 2014.

Edited by shak-otay
  • Sad 1
Posted (edited)

I'm actually using the same version as you shown with the image, the script is specifically for 2.49. So I installed 2.49 in the archived versions of blender, opened the software, ran the script via text editor and it says in the console "no module named genericpath" which is completely irrelevant. Because when I first used this script 2 years ago, it was working just fine but now it doesn't anymore, which is completely weird in my opinion. I'm not here to have an argument or anything, it's just that, two years later when I started the python, it says that it misses the genericpath.py of which should've been included in the blender 2.49's script folder.

I am no expert at programming stuff, you could've just helped me understand better with careful explanations because I have no idea why it's not working anymore. Maybe I haven't installed something important while doing the process? I have no idea, because it's been 2 years that I haven't ripped WD1 models. I used to rip them for GMOD, because I wanted them as playermodels and have fun with them. (With the same blender version btw)

I'm trying to be as polite as possible and I joined in this community to at least get some help from the others, because I myself don't know anything about coding and it's really unfortunate for me. 😞

 

Edited by andreagtacj
  • Sad 1
Posted (edited)
20 hours ago, shak-otay said:

Yeah, and therefore you removed your thanks. I don't need to know more...

alright, I'll just leave you alone then.

Edited by andreagtacj
  • Like 1
  • Engineer
Posted (edited)

Haha, you are the one who is left alone. You don't seem to have noticed...

edit: despite this dispute I've checked the newGameLib folder in my Blender directory.

In the subfolder myLibraries are 9 py scripts (instead of 8 in the original folder) and 6 of them have greater sizes.

Might be an issue. Hard to tell without knowing which scripts you have...

edit2: old newGameLib works, too. joints are shorter:

old-newGameLib.png

Edited by shak-otay
  • Like 1

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