Kanbara Posted November 17 Share Posted November 17 I mean there is a Texture Converter made by KillzXGaming and Nenkai, which works like a charm actually. But unfortunately, neither of them are able to get the detail maps from ff16. You can download the texture files here: [texture samples] As to the detail tilling maps, hypothetically, I think they use some sort of ways to pack all the tilling maps into one .tex The tilling maps path is gracommon\texture\tiling\pattern When I drag and drop the .tex file onto the Texture Converter tool, it just extract a 1kb file. The reason why I have this idea is that Unity3D games use this kind of technique to pack several textures into one, and they call it Texture2DArray. What's more, when I use Ninja Ripper, it does extract something and the names are not like other textures, whose suffixs are like ".0", ".1", ".2"... Link to comment Share on other sites More sharing options...
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