redgraves Posted November 20 Share Posted November 20 (edited) Hi all, First off, I just wanna apologize for constantly coming in here and asking for scripts/tools indirectly ;; I know it can be annoying, I just have 0 clue how to code these things myself and last time I tried to do anything like it, it didn't go very well. Haha… That said, I have 0 clue where to start with this game. I extracted the game and there isn't much. I presume the files are in this big .DAT file (see below) since it's by far the largest file on the disc. Any help in unpacking this would be GREATLY appreciated since I like to try manually extracting before something like NinjaRipper. 😅 If it's not in the .dat file, there are some other filenames like .pmf and .prx on the disc as well. Let me know if I need to send them. To note: This is NOT The Darkest Faerie. Different game and console. I'm aware there are tools for that one already. Samples here. Thank you for the help! Edit 11/22: I've managed to unpack the .dat file thanks to some outside help, but now I'm stumped on the .shp files. They contain geometry data but I'm not entirely certain what the best method of opening them is. Samples here (includes some other files, feel free to play with them. .at is the texture format) Edited November 22 by redgraves Link to comment Share on other sites More sharing options...
Engineer shak-otay Posted November 20 Engineer Share Posted November 20 Hi, no one wants to download 300 MB for just one or two samples, imho. Link to comment Share on other sites More sharing options...
redgraves Posted November 20 Author Share Posted November 20 (edited) 1 hour ago, shak-otay said: Hi, no one wants to download 300 MB for just one or two samples, imho. I can add more if needed but I'm not really sure what else I can add? The only other files are the .pmf ones in a folder called movies (I assume these are cutscenes) and the rest seem to be stuff for the firmware (the .prx files). The filesize is that large because presumably all the game files are in that .dat 😕 I don't know how to get it smaller or unpack the dat, which is why I posted here. Edited November 20 by redgraves Link to comment Share on other sites More sharing options...
Engineer shak-otay Posted November 20 Engineer Share Posted November 20 One big .dat file? Sorry, must have missed this. Maybe you could use a filecutter to cut the .dat after 3 MB? Link to comment Share on other sites More sharing options...
redgraves Posted November 20 Author Share Posted November 20 (edited) 11 minutes ago, shak-otay said: One big .dat file? Sorry, must have missed this. Maybe you could use a filecutter to cut the .dat after 3 MB? Yeah its the bigfile.dat in the sample .zip folder. As for your idea, maybe? I'm not sure if that would work 🤔 I could give it a try. Do you have a tool you recommend? Never used one before. There is an .IDX file detailing everything in that .dat so I'm pretty sure the files are in there. Going off what I can read, the models appear to be in a weird .at format. I recognize some character names. Edited November 21 by redgraves Link to comment Share on other sites More sharing options...
redgraves Posted November 21 Author Share Posted November 21 Also if it helps, here are the rest of the files in the Modules and KModules folders. Might help with opening the .dat? I really wish I knew where to start or what to look for. Link to comment Share on other sites More sharing options...
Engineer shak-otay Posted November 21 Engineer Share Posted November 21 The files are too small to contain 3D models. (prx might be a compressed format, though) For cutting the .dat file you could use HxD which is a good hex editor. (Load the .dat file, select a block from 0 to 0x2DD000 and copy it to a new file then save that.) Link to comment Share on other sites More sharing options...
redgraves Posted November 22 Author Share Posted November 22 On 11/21/2024 at 12:40 AM, shak-otay said: The files are too small to contain 3D models. (prx might be a compressed format, though) For cutting the .dat file you could use HxD which is a good hex editor. (Load the .dat file, select a block from 0 to 0x2DD000 and copy it to a new file then save that.) So, some good news; someone else I reached out to was able to decode the .dat file using the .idx But now I'm at another standstill, since I can't really tell which files are the model ones. The .AT files are the textures, judging by the folder they're from, so I wasn't too far off. Now we're looking at .SHP files which are *probably* the models judging by the fact they came from the "shapes" folder. .SWD and .SVS seem to be from Scenes and Wadscenes. Here are some samples if you want to take a look; I'm not sure how to tell if there's 3D geometry based on the properties of a file myself. All of these files relate to one of the playable petpets, so every type of file the game could possibly use for 3D should be here. Link to comment Share on other sites More sharing options...
Engineer shak-otay Posted November 22 Engineer Share Posted November 22 SVS can be viewed in notepad: //----------------------------------- StartPropertyList "seScene" "CurrCamera" "Camera_93_00001" "BGColor" 12800 "UniqueID" 45 "ExtraBankNames" "GENERAL1" "StoredVersion" 10005 "Tag" "playerKrawk" "SceneID" 93 "SceneFlags" 40 EndPropertyList SHP contains a model but the faces are tedious to assemble because the face indices blocks are interrupted by out-of-range numbers. Link to comment Share on other sites More sharing options...
redgraves Posted November 22 Author Share Posted November 22 48 minutes ago, shak-otay said: SVS can be viewed in notepad: //----------------------------------- StartPropertyList "seScene" "CurrCamera" "Camera_93_00001" "BGColor" 12800 "UniqueID" 45 "ExtraBankNames" "GENERAL1" "StoredVersion" 10005 "Tag" "playerKrawk" "SceneID" 93 "SceneFlags" 40 EndPropertyList SHP contains a model but the faces are tedious to assemble because the face indices blocks are interrupted by out-of-range numbers. Well at least we're getting somewhere. I wonder if there's a better way to export them. The .AT files are at least openable in some other programs, so there's that! Link to comment Share on other sites More sharing options...
Greg Posted November 22 Share Posted November 22 (edited) While this may not be of interest to you, I believe JCPSP can dump whatever's loaded on the screen without perspective distortion. Edited November 22 by Greg Link to comment Share on other sites More sharing options...
redgraves Posted November 22 Author Share Posted November 22 18 minutes ago, Greg said: While this may not be of interest to you, I believe JCPSP can dump whatever's loaded on the screen without perspective distortion. I guess I can give that a shot if opening the models (especially if they have weight data) is very complicated. I'm not so sure how that would do for map geometry, though, since that's part of the reason I wanted to dig through the files Link to comment Share on other sites More sharing options...
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