ARAJediMaster1138 Posted November 3, 2023 Posted November 3, 2023 Excuse me, but I’m looking for a quickBMS script that allows access to .GSB files. There was one on XenTAX before it closed down, but I can’t access it now. That’s why I’m asking for it here and now because an associate of mine it trying to access the sound files for “Star Wars: The Clone Wars - Lightsaber Duels” on the Wii, and also that I want to access the sound files for the Wii version of “Star Wars: The Force Unleashed” as well. I’m hoping someone will reupload it so that we can get to work on it.
Puterboy1 Posted February 22, 2024 Posted February 22, 2024 52 minutes ago, Puterboy1 said: I wish I could find it. Actually, I did find this: https://github.com/vgmstream/vgmstream/issues/1330
Kitsuneshkaa Posted October 9 Posted October 9 Hi. I'm also looking for this file to launch sounds. It works with small files, but does not play long SFX files. On 2/22/2024 at 8:08 PM, Puterboy1 said: Actually, I did find this: https://github.com/vgmstream/vgmstream/issues/1330 like sfx_Global.gsb from SW TFU WII
Puterboy1 Posted October 9 Posted October 9 Has anyone tried this in a .txth file?: codec = DSP sample_rate = @0x4c:BE$2 channels = @0x06:BE$2 start_offset = 0x80 num_samples = data_size coef_offset = 0x52 coef_endianness = BE
Kitsuneshkaa Posted Friday at 08:07 AM Posted Friday at 08:07 AM codec = DSP sample_rate = @0x4C:BE$2 channels = 1 data_size = @0x48:BE coef_offset = 0x52 coef_spacing = 0 coef_endianness = BE start_offset = 0x80 num_samples = data_size Yes, I used it. And I also tried another version. codec = DSP sample_rate = @0x4c:BE$2 channels = @0x06:BE$2 start_offset = 0x80 num_samples = data_size coef_offset = 0x52 coef_endianness = BE https://hcs64.com/mboard/forum.php?showthread=8687&showpage=242 sfx_Global.gsb the file weighs more than 2 megabytes but has zero duration. It seems this file is deceiving me 😃
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