UndercoverBoy833 Posted December 5 Share Posted December 5 (edited) I'm interested in car models from Wangan Midnight PS3 which was made by Genki, the main devs of Tokyo Xtreme Racer (Shutokou Battle in Japan) games. I was wonderin if anyone can look into tis sample dat archive for dumping assets, and I've seen in archived forum of xentax regarding that game topic and found some quickbms script of it. Sample WMN.dat Sample toc file Edited December 14 by UndercoverBoy833 Link to comment Share on other sites More sharing options...
UndercoverBoy833 Posted yesterday at 07:10 AM Author Share Posted yesterday at 07:10 AM I tried to use TXRExtractor to extract Wangan Midnight PS3 archive but it gave me unsupported archive error. Does it identify the legal copy? Link to TXRExtractor: https://github.com/fatalhalt/TXRExtractor In the meantime, I found the xentax archive about this https://web.archive.org/web/20230513170928fw_/https://forum.xentax.com/viewtopic.php?t=12775 i also found the bms script of Wangan midnight PS3 # Wangan Midnight # script for QuickBMS http://quickbms.aluigi.org open FDDE "TOC" idstring "BLDh" get ZERO long savepos NEXT_OFFSET get TOC_SIZE asize for NEXT_OFFSET = NEXT_OFFSET < TOC_SIZE goto NEXT_OFFSET getdstring TYPE 4 get SIZE long savepos OFFSET xmath NEXT_OFFSET "OFFSET + SIZE" if TYPE == "def " get DUMMY long get FILES long get DUMMY longlong get ALIGN long elif TYPE == "inf " for i = 0 < FILES get OFFSET long get ZSIZE long get SIZE long get DUMMY long get ZERO long get ZERO long getdstring DUMMY7 0xc get ZERO long math OFFSET * ALIGN putarray 0 i OFFSET putarray 1 i ZSIZE putarray 2 i SIZE next i elif TYPE == "tbl " for i = 0 < FILES get NAME string putarray 3 i NAME next i endif next open FDDE "DAT" math CHUNK_SIZE = 0x40000 for i = 0 < FILES getarray OFFSET 0 i getarray ZSIZE 1 i getarray SIZE 2 i getarray NAME 3 i if SIZE == 0 log NAME OFFSET ZSIZE else goto OFFSET idstring "GARC" get DUMMY long idstring "zlib" get SIZE long idstring "inf " get TYPE_SIZE long getdstring DUMMY TYPE_SIZE idstring "dat " get ZSIZE long savepos OFFSET putvarchr MEMORY_FILE SIZE 0 log MEMORY_FILE 0 0 append for MEM_SIZE = 0 < SIZE goto OFFSET padding 4 get CHUNK_ZSIZE long get ZERO long savepos OFFSET clog MEMORY_FILE OFFSET CHUNK_ZSIZE CHUNK_SIZE math OFFSET + CHUNK_ZSIZE get MEM_SIZE asize MEMORY_FILE next append log NAME 0 SIZE MEMORY_FILE endif next i If anyone have tried this tool, I'd appreciate your response because I wanted to extract the specific car model. Link to comment Share on other sites More sharing options...
swiftlie Posted 15 hours ago Share Posted 15 hours ago Your files look encrypted. Maybe try an other version. Link to comment Share on other sites More sharing options...
UndercoverBoy833 Posted 9 hours ago Author Share Posted 9 hours ago 5 hours ago, swiftlie said: Your files look encrypted. Maybe try an other version. unfortunately, that's the only version of TXRExtractor tool I know in github for ripping Wangan Midnight PS3. I also left the archived xentax forum link regarding this game topic, but I didn't understood what the topic creator and others did. Link to comment Share on other sites More sharing options...
swiftlie Posted 2 hours ago Share Posted 2 hours ago I mean try other version of the game, that maybe not encrypted. (BLUS,BLES) If its available. Link to comment Share on other sites More sharing options...
UndercoverBoy833 Posted 2 hours ago Author Share Posted 2 hours ago I guess I forgot to mention that Wangan Midnight PS3 is Japanese exclusive, so I'm kinda out of luck... Unless if anyone else is free enough to help me with the .dat archive. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now