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[PC, 2024] Indiana Jones and the Great Circle Wwise .pack archives


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Ah I see, you're right and that did seem to work for repacking thankyou! The file repacked I believe, however in game the three gun blast sounds I modified are not working (while the other sounds in the pack that I didn't alter, such as gun handling foley, do work) - so that's good that it narrows down my problem perhaps to my "wem > wav"  and then "wav > wem" process?

I converted the wem to wav using Foobar2000, I edited the resulting wav and while my modified wav files are identical in bitrate, length and filesize to the original foobar converted wavs, my wem resulting from conversion with Wwise is a much smaller filesize (original vanilla extracted wem around 100kb, my modded one only around 20kb). I must be doing something wrong.

I'll send through my modded relicrevo01.pack below if someone wanted to take a look at my issue in game. Thanks again for any assistance 🙂

relicrevo01.7z

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I eventually figured it out! In Foobar I converted the WEM file to "WAV 16-bit" - made alterations to the sound file with exact same length bitrate and filesize etc. Then in Wwise in Project Settings I changed Source Settings to "ADPCM as Input", import the audiofile and then convert back to WEM. The filesize is identical to the original extraction. It works and I can now mod the audio of the game; now I just have to make the new soundFX sit nicely in the soundscape/mix which will take a little bit of experimentation. Thanks again so much for the quickbms script. Cheers! 🙂

 

 

Edited by CaptainJack
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