CaptainJack Posted Monday at 11:01 PM Share Posted Monday at 11:01 PM Ah I see, you're right and that did seem to work for repacking thankyou! The file repacked I believe, however in game the three gun blast sounds I modified are not working (while the other sounds in the pack that I didn't alter, such as gun handling foley, do work) - so that's good that it narrows down my problem perhaps to my "wem > wav" and then "wav > wem" process? I converted the wem to wav using Foobar2000, I edited the resulting wav and while my modified wav files are identical in bitrate, length and filesize to the original foobar converted wavs, my wem resulting from conversion with Wwise is a much smaller filesize (original vanilla extracted wem around 100kb, my modded one only around 20kb). I must be doing something wrong. I'll send through my modded relicrevo01.pack below if someone wanted to take a look at my issue in game. Thanks again for any assistance 🙂 relicrevo01.7z Link to comment Share on other sites More sharing options...
CaptainJack Posted Tuesday at 10:35 AM Share Posted Tuesday at 10:35 AM (edited) I eventually figured it out! In Foobar I converted the WEM file to "WAV 16-bit" - made alterations to the sound file with exact same length bitrate and filesize etc. Then in Wwise in Project Settings I changed Source Settings to "ADPCM as Input", import the audiofile and then convert back to WEM. The filesize is identical to the original extraction. It works and I can now mod the audio of the game; now I just have to make the new soundFX sit nicely in the soundscape/mix which will take a little bit of experimentation. Thanks again so much for the quickbms script. Cheers! 🙂 Edited Tuesday at 10:37 AM by CaptainJack 1 Link to comment Share on other sites More sharing options...
wpnb666 Posted Wednesday at 03:03 PM Share Posted Wednesday at 03:03 PM good job! But how can you find the specific sound files? Find their names or just by listening? Link to comment Share on other sites More sharing options...
CaptainJack Posted Thursday at 01:41 AM Share Posted Thursday at 01:41 AM Thank you! Yeah just by listening, there aren't too many to sift through in the weapon packs, and sorting the wems by duration, the longest tracks are usually always the specific sounds I'm after in this case, which makes things easy to find. Link to comment Share on other sites More sharing options...
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