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Indiana Jones and the Great Circle - .resources


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Posted
41 minutes ago, Datura2 said:

I've done some research on Strings, the struct is simple, I might have a tool for it, just wait.

I see, this is very good news. We are looking forward to it, thank you 🙂

Posted
On 1/6/2025 at 5:50 PM, Franco said:


Hello, thank you very much for your interest in the tool. There are two different tools that open the .resources file, but I'm not sure if they literally extract the string file with the extension defined. So I guess the content of the .resources file should be resolved first. Because we cannot repack the archive file, and we are not sure if the string file is fully defined. Because we extracted this file raw with the Henri tool.

strings.rar 1.01 MB · 21 downloads

Here, i have written an export tool, and i will work on the import function later. Just wait...

Export_Strings.Text.zip

  • Like 1
Posted (edited)

Pekne.

ale moja posledná steam verzia má inú veľkosť súboru gameresources_patch1_pc.resources... vaše číslo je 18 489 775 a moje 19 329 495

...a pri exporte textu exportuje súbor v inom jazyku.

 

Edited by MadMan_Sk
Error in text
Posted
2 hours ago, MadMan_Sk said:

Nice.

but my last steam version is a different file size of gameresources_patch1_pc.resources... yuor is 19 329 495 and my 20 533 789

...and when exporting the text, it exports a file of another language.

 

So i need gameresources_patch1_pc.resources and Strings with the latest version .

Posted (edited)
2 hours ago, Datura2 said:

Here try it, strings text import tool is done, as for the file gameresources_patch1_pc.resources i will work on it next week. And i need someone to test it.

import_Strings.Text.zip 8.56 MB · 2 downloads

Thank you very much Datura2, it works.
I hope you can do a repack in the gameresources_patch1_pc.resources archive file.
If there was a modding tool for the game, maybe we wouldn't need to put it back in the archive, but the game doesn't read from the folder.
In the meantime, I would be happy to test the tool when you have completed it.

Edited by Franco
Posted (edited)
4 hours ago, vonzyy said:

the tool can't export the game text in my Steam version, and the string sent is Arabic, can you send a text string in English, help @Datura2

I wrote about it above...
Datura2 works with a different version of the gameresources_patch1_pc2.resources file which is 18 489 775 bytes in size and the latest current Steam version is 19 329 495 bytes.

I sent it there, but no one has used it yet. Therefore, his tool pulls the wrong version of the language. I sent the pattern too. And yes it is Arabic.

It would be good if the tool could also extract other language versions, PL, EN, DE, etc...

Edited by MadMan_Sk
typo correction
  • Engineer
Posted

Without a archive tool or a way for side loading string files (or hook them) string tools and other thing are waste of time.

Also because of farmhash that exists in archive structure for each file, you CAN'T reimport/repack the files until you implant the hash function.

Posted
2 hours ago, NoobInCoding said:

Without a archive tool or a way for side loading string files (or hook them) string tools and other thing are waste of time.

Also because of farmhash that exists in archive structure for each file, you CAN'T reimport/repack the files until you implant the hash function.

The other one is trying and you are just there for comments.. do it yourself and don't comment as if you were the advisor.. you are an engineer, get to work and help us.

  • Haha 1
Posted

the only one who is helping here is datura2.. every topic I have read here is about old games and tools created by others.. in this group the only one who is helping is the only one DATURA2. if I am wrong take a look at the posts...

A very special thank you just for the datura2 here

  • Like 1
  • Engineer
Posted
1 hour ago, Tary17 said:

The other one is trying and you are just there for comments.. do it yourself and don't comment as if you were the advisor.. you are an engineer, get to work and help us.

My job is not to do YOUR work. My comment is for other people so they don't have the hope for something that not exist

  • Like 3
Posted
6 hours ago, NoobInCoding said:

Without a archive tool or a way for side loading string files (or hook them) string tools and other thing are waste of time.

Also because of farmhash that exists in archive structure for each file, you CAN'T reimport/repack the files until you implant the hash function.

 

I know that you are also a very good engineer, so you can help the person who is dealing with this.

Posted
9 hours ago, Franco said:

 

I know that you are also a very good engineer, so you can help the person who is dealing with this.

This is the whole point of the words I said, I don't believe he would do this. 

Posted
On 1/21/2025 at 5:45 PM, Tary17 said:

The other one is trying and you are just there for comments.. do it yourself and don't comment as if you were the advisor.. you are an engineer, get to work and help us.

I gave you a huge warning. No one here is your personal slave. Behave or you will go. NoobInCoding just gave the facts. Its up to him to help or not.

  • Like 1
Posted (edited)

Hey, I noticed that with @Sarinan's QuickBMS script, it's possible to unpack and even reimport files, however, I don’t think it’s fully designed for the .resources files for this game, as extracting tends to the script getting confused with the folders and files having the exact same name for instance (for me at least), and when re-importing, just re-importing the same file you extracted will result in the uncompressed size being the same, but the compressed size differing slightly, so any attempt to re-import files at this moment will most likely corrupt the archive. I've had better luck with the EternalResourceExtractor (when extracting files, not re-importing), but even then I've had a few hiccups with it sadly 😞

 

You can find the script here if anyone's curious about how it works:

 

Edited by Blayer98
Changed my wording a bit
  • Like 1
Posted
On 1/25/2025 at 11:15 AM, Datura2 said:

Thank @Franco for help me test importing text into gameresources_patch1_pc2.resources. It will be completed at least by next week or later.

Would this tool work with other files too? Such as scripts? There's a few in gameresources_pc.resources, such as player/unarmed/clinch_super_attack.

Posted
On 1/25/2025 at 2:15 PM, Datura2 said:

Thank @Franco for help me test importing text into gameresources_patch1_pc2.resources. It will be completed at least by next week or later.

What is the situation for now datura? Will the export and import tool be released? Thanks for your efforts.

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