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Indiana Jones and the Great Circle - .resources


Go to solution Solved by AxelNoir,

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Posted
On 1/27/2025 at 9:35 PM, Blayer98 said:

Would this tool work with other files too? Such as scripts? There's a few in gameresources_pc.resources, such as player/unarmed/clinch_super_attack.

Okay, but you need to know its position, which is obtained from QuickBMS

  • Like 1
Posted (edited)
On 2/1/2025 at 5:58 AM, Datura2 said:

Okay, but you need to know its position, which is obtained from QuickBMS

Do we need to import the strings texts only to the gameresources_pc.resources file or do we need to import them to the gameresources_patch1_pc.resources file? Because importing only to the gameresources_pc.resources file did not work. When I import to the patch1 folder, the texts do not appear. It would be nice if there was a more descriptive README, thanks Datura.

Edited by PlounchBoy
Posted
3 hours ago, PlounchBoy said:

Do we need to import the strings texts only to the gameresources_pc.resources file or do we need to import them to the gameresources_patch1_pc.resources file? Because importing only to the gameresources_pc.resources file did not work. When I import to the patch1 folder, the texts do not appear. It would be nice if there was a more descriptive README, thanks Datura.

You need to import them into the original gameresources_patch1_pc.resources file.

It only works with version V1.3.1.0 of the game

Note: Each time you import, only use the original .resources file and do not reuse a previously imported .resources file.

Posted (edited)
4 hours ago, Datura2 said:

You need to import them into the original gameresources_patch1_pc.resources file.

It only works with version V1.3.1.0 of the game

Note: Each time you import, only use the original .resources file and do not reuse a previously imported .resources file.

I regret not backing it up. I had to delete the game. I'll download it again, unfortunately. You wrote this part before and you rewrote it, So we will only import to gameresources_patch1_pc.resources file? So should we extract the strings from the gameresources_patch1_pc.resources file?

Edited by PlounchBoy
Posted
On 2/1/2025 at 3:54 AM, Datura2 said:

@Franco @PlounchBoyTry it, pack text to resources. if you need more information, read README.

IndyRes TextInjector.zip 8.33 MB · 28 downloads

Many thanks Datura2
It works perfectly. I like the way you solved the hash at addresses 8-15 and 128-135... 😉 which you mentioned in another place regarding the Indiana Jones game. And it more or less went unnoticed there...

Thanks again and admiration. 😉

Posted (edited)
11 hours ago, MadMan_Sk said:

Many thanks Datura2
It works perfectly. I like the way you solved the hash at addresses 8-15 and 128-135... 😉 which you mentioned in another place regarding the Indiana Jones game. And it more or less went unnoticed there...

Thanks again and admiration. 😉

does this work for the steam game version?

Edited by Devandrason200
  • Thanks 1
  • 4 weeks later...
Posted

I'm sorry for bothering you, guys. @Datura2, thanks a lot for you tools.
I have a question: does anybody know how to extract and import font files? After extracting via Henry resulted OTFs and TTFs are not valid (seems like they're wrapped in some in-game format). I need to add specific characters of my language. WIthout it the modified text shows only squares (which is expected). Thanks.

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