Datura2 Posted February 1 Posted February 1 On 1/27/2025 at 9:35 PM, Blayer98 said: Would this tool work with other files too? Such as scripts? There's a few in gameresources_pc.resources, such as player/unarmed/clinch_super_attack. Okay, but you need to know its position, which is obtained from QuickBMS 1
Franco Posted February 1 Posted February 1 9 hours ago, Datura2 said: @Franco @PlounchBoyTry it, pack text to resources. if you need more information, read README. IndyRes TextInjector.zip 8.33 MB · 4 downloads Datura2 works. Thank you very much for your work. If there is a problem, we will report it here.
PlounchBoy Posted February 2 Posted February 2 (edited) On 2/1/2025 at 5:58 AM, Datura2 said: Okay, but you need to know its position, which is obtained from QuickBMS Do we need to import the strings texts only to the gameresources_pc.resources file or do we need to import them to the gameresources_patch1_pc.resources file? Because importing only to the gameresources_pc.resources file did not work. When I import to the patch1 folder, the texts do not appear. It would be nice if there was a more descriptive README, thanks Datura. Edited February 2 by PlounchBoy
Datura2 Posted February 2 Posted February 2 3 hours ago, PlounchBoy said: Do we need to import the strings texts only to the gameresources_pc.resources file or do we need to import them to the gameresources_patch1_pc.resources file? Because importing only to the gameresources_pc.resources file did not work. When I import to the patch1 folder, the texts do not appear. It would be nice if there was a more descriptive README, thanks Datura. You need to import them into the original gameresources_patch1_pc.resources file. It only works with version V1.3.1.0 of the game Note: Each time you import, only use the original .resources file and do not reuse a previously imported .resources file.
PlounchBoy Posted February 2 Posted February 2 (edited) 4 hours ago, Datura2 said: You need to import them into the original gameresources_patch1_pc.resources file. It only works with version V1.3.1.0 of the game Note: Each time you import, only use the original .resources file and do not reuse a previously imported .resources file. I regret not backing it up. I had to delete the game. I'll download it again, unfortunately. You wrote this part before and you rewrote it, So we will only import to gameresources_patch1_pc.resources file? So should we extract the strings from the gameresources_patch1_pc.resources file? Edited February 2 by PlounchBoy
MadMan_Sk Posted February 2 Posted February 2 On 2/1/2025 at 3:54 AM, Datura2 said: @Franco @PlounchBoyTry it, pack text to resources. if you need more information, read README. IndyRes TextInjector.zip 8.33 MB · 28 downloads Many thanks Datura2 It works perfectly. I like the way you solved the hash at addresses 8-15 and 128-135... 😉 which you mentioned in another place regarding the Indiana Jones game. And it more or less went unnoticed there... Thanks again and admiration. 😉
Devandrason200 Posted February 3 Posted February 3 (edited) 11 hours ago, MadMan_Sk said: Many thanks Datura2 It works perfectly. I like the way you solved the hash at addresses 8-15 and 128-135... 😉 which you mentioned in another place regarding the Indiana Jones game. And it more or less went unnoticed there... Thanks again and admiration. 😉 does this work for the steam game version? Edited February 3 by Devandrason200 1
MadMan_Sk Posted February 3 Posted February 3 3 hours ago, Devandrason200 said: does this work for the steam game version? Yes. No problem.
PlounchBoy Posted February 3 Posted February 3 (edited) Actually yes.Thanks datura.Is there a tool that imports textures? Edited February 3 by PlounchBoy
Devandrason200 Posted February 3 Posted February 3 3 hours ago, MadMan_Sk said: Yes. No problem. thanks brother
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