Pikor Posted February 3 Author Posted February 3 (edited) On 1/27/2025 at 1:25 PM, Zeeh said: There are 4 TTF/OTF fonts in play.vis. Names, offsets and sizes: Barlow Condensed Light: 0x6a88bd12 (80.388 bytes) Amatic SC Bold: 0x6a89f716 (146.348 bytes) Amatic SC Regular: 0x6a8c32c2 (142.164 bytes) Saira Condensed Light: 0x6a8e5e16 (77.880 bytes) Maybe you could edit or replace them. On 1/30/2025 at 2:20 PM, samfisher said: I really love translating and editing various games, but I don’t know the main process for doing this, which is extracting the contents of compressed game files. I’ve come across different tutorials online, including QuickBMS and Hex editing, but I haven’t been able to get any results. Is there anyone here who can guide me thoroughly and comprehensively? @samfisher I try cut font bits. When I save as ttf, the font is recognized by Windows 😉😉 Barlow Condensed Light: 0x6a88bd12 (80.388 bytes) for example: HxD and VIS file: You have all information you need, the starting place (6a88bd12) and how many bits (80388). Open HxD. Load PLAY.VIS. I can't change HxD language so we must work in Polish ;F Ctrl + E -> Paste 6a88bd12 and 80388 like below: Copy Selection. Ctrl + N to create a new empty file. Paste bits -> Save as <font name>.ttf. Font editor: Add/replace characters. If the file is larger than the original, delete unnecessary characters to make the file smaller. HxD and VIS file: Open a new font in HxD, add empty bits to get the same bits size (new font bits must be the same lenght like a old one). Example: In VIS file override the original bits (step with Ctrl + E -> when bits are selected use CTRL + B to paste new ones). Edited February 4 by Pikor
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