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Mindlock The Apartment (Visionaire Studio 5) - unpack/repack help


Go to solution Solved by Ghylard,

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Posted (edited)
On 1/27/2025 at 1:25 PM, Zeeh said:

There are 4 TTF/OTF fonts in play.vis.

Names, offsets and sizes:

Barlow Condensed Light: 0x6a88bd12 (80.388 bytes)

Amatic SC Bold: 0x6a89f716 (146.348 bytes)

Amatic SC Regular: 0x6a8c32c2 (142.164 bytes)

Saira Condensed Light: 0x6a8e5e16 (77.880 bytes)

Maybe you could edit or replace them.

 

On 1/30/2025 at 2:20 PM, samfisher said:

I really love translating and editing various games, but I don’t know the main process for doing this, which is extracting the contents of compressed game files.

I’ve come across different tutorials online, including QuickBMS and Hex editing, but I haven’t been able to get any results.

Is there anyone here who can guide me thoroughly and comprehensively?

 

@samfisher I try cut font bits. When I save as ttf, the font is recognized by Windows 😉😉

Barlow Condensed Light: 0x6a88bd12 (80.388 bytes) for example:

HxD and VIS file:
You have all information you need, the starting place (6a88bd12) and how many bits (80388). Open HxD. Load PLAY.VIS.

I can't change HxD language so we must work in Polish ;F
Ctrl + E -> Paste 6a88bd12 and 80388 like below:

obraz.png.2bf14c8b70106321c3ec6fc5662cba69.png

Copy Selection.
Ctrl + N to create a new empty file.
Paste bits -> Save as <font name>.ttf.
 

Font editor:
Add/replace characters. If the file is larger than the original, delete unnecessary characters to make the file smaller.


HxD and VIS file:
Open a new font in HxD, add empty bits to get the same bits size (new font bits must be the same lenght like a old one).
Example:

obraz.thumb.png.b83eb0e8c432c82dad794a98e675d0eb.png


In VIS file override the original bits (step with Ctrl + E -> when bits are selected use CTRL + B to paste new ones).

Edited by Pikor

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