Shiruba Posted January 5 Share Posted January 5 This is a strategy game by Konami (https://konami.fandom.com/wiki/Negima!%3F_Dream_Tactic_Yumemiru_Otome_Princess). In the game's files, the music files are in AD and the voices files are in ADP (sfx are in SND but can be scanned easily with PSound, they are vag archives). When I scan the AD / ADP with PSound, I can only obtain 1 voice (which is I guess the first file stored in the archive ?). So I guess these files are unencrypted but I don't know how to extract (uncompress ?) these. Feel free to help (I guess a quickbms script is fine ?) Download link for the game's files (you can ignore the DATA folder and only check the SOUND folder) : https://mega.nz/file/xJEWxD7b#yZk3NHjnVe63jNTpriLD6n2nV_x9xlXQhebzWE_OScI Link to comment Share on other sites More sharing options...
DKDave Posted January 10 Share Posted January 10 On 1/5/2025 at 10:28 PM, Shiruba said: This is a strategy game by Konami (https://konami.fandom.com/wiki/Negima!%3F_Dream_Tactic_Yumemiru_Otome_Princess). In the game's files, the music files are in AD and the voices files are in ADP (sfx are in SND but can be scanned easily with PSound, they are vag archives). When I scan the AD / ADP with PSound, I can only obtain 1 voice (which is I guess the first file stored in the archive ?). So I guess these files are unencrypted but I don't know how to extract (uncompress ?) these. For the AD files - these are just 1 music track per file so are easier to deal with. Put the following in a file called ".ad.txth" in the same folder as the AD files and they'll play in Foobar/vgmstream: codec = PSX sample_rate = (@0x8:LE$4 * 48000) / 4096 channels = @0:LE$4 start_offset = 0x20 num_samples = data_size The ADP files will need a script to extract those. If I have some time, I'll write one. Link to comment Share on other sites More sharing options...
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