Giraffe Posted January 7 Share Posted January 7 Please help, does anyone know how to convert the "FBX" file to "G1M" format, that is from the Koeic Tecmo game engine archive? Link to comment Share on other sites More sharing options...
Giraffe Posted January 7 Author Share Posted January 7 I have several costumes in fbx format https://www.mediafire.com/file/gfwxwe7yy49tpqj/Mod_Cotume_Pack.rar/file Link to comment Share on other sites More sharing options...
Engineer shak-otay Posted January 7 Engineer Share Posted January 7 (edited) Deeper insight into g1m format required. It's not easy to convert a static mesh from FBX to g1m. Plus skeleton/weights make that task even harder. Edited January 7 by shak-otay Link to comment Share on other sites More sharing options...
Giraffe Posted January 8 Author Share Posted January 8 4 hours ago, shak-otay said: Diperlukan wawasan lebih mendalam tentang format g1m . Tidak mudah untuk mengubah mesh statis dari FBX ke g1m. Ditambah lagi, kerangka/bobot membuat tugas itu semakin sulit. Maybe this tool can help, but I don't understand how to use the tool because there is no guide on how to use the tool G1MTools.rar 1 Link to comment Share on other sites More sharing options...
Engineer shak-otay Posted January 8 Engineer Share Posted January 8 Where are the tools from? fbx2g1m seems to be an injector which needs a suiting g1m file as target: Quote G1m_tools>fbx2g1m Drag here the fbx file (and press enter). ..G1m_tools\zoro006_body.fbx Drag here the g1m file (and press enter). ..0x0d5fb1ac.g1m Not supported version of g1m format (0x30303339, aka 39) Press enter to exit. Link to comment Share on other sites More sharing options...
Giraffe Posted January 8 Author Share Posted January 8 8 hours ago, shak-otay said: Where are the tools from? fbx2g1m seems to be an injector which needs a suiting g1m file as target: For example I have a "G1M" file from Game One Piece Pirate Warriors 4 CharacterEditor.zip Link to comment Share on other sites More sharing options...
Engineer shak-otay Posted January 9 Engineer Share Posted January 9 (edited) Quote G1m_tools>fbx2g1m Drag here the fbx file (and press enter). ..G1m_tools\zoro006_body.fbx Drag here the g1m file (and press enter). ..G1m_tools\MVAR004_Sanji_NW.g1m Error: this fbx doesn't have any animation stack! Import failed. Press enter to exit. (btw: if you convert MVAR004_Sanji_NW.g1m to fbx and use the resulting fbx with fbx2g1m the same error occurs.) I assume the fbx needs an animation to be contained? Edited January 9 by shak-otay Link to comment Share on other sites More sharing options...
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