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Posted

Please help, does anyone know how to convert the "FBX" file to "G1M" format, that is from the Koeic Tecmo game engine archive?

 

  • Engineers
Posted

Where are the tools from?

fbx2g1m seems to be an injector which needs a suiting g1m file as target:

Quote

G1m_tools>fbx2g1m

Drag here the fbx file (and press enter).
..G1m_tools\zoro006_body.fbx
Drag here the g1m file (and press enter).
..0x0d5fb1ac.g1m
Not supported version of g1m format (0x30303339, aka 39)
Press enter to exit.

 

Posted
8 hours ago, shak-otay said:

Where are the tools from?

fbx2g1m seems to be an injector which needs a suiting g1m file as target:

 

For example I have a "G1M" file from Game One Piece Pirate Warriors 4

CharacterEditor.zip

  • Engineers
Posted (edited)
Quote

G1m_tools>fbx2g1m
Drag here the fbx file (and press enter).
..G1m_tools\zoro006_body.fbx
Drag here the g1m file (and press enter).
..G1m_tools\MVAR004_Sanji_NW.g1m
Error: this fbx doesn't have any animation stack!
Import failed.
Press enter to exit.

(btw: if you convert MVAR004_Sanji_NW.g1m to fbx and use the resulting fbx with fbx2g1m the same error occurs.)

I assume the fbx needs an animation to be contained?

Edited by shak-otay
  • 9 months later...
Posted

I also have mods but i can't convert it yet

I saw one method by which we can import or export .g1m with blend, but It wasn't working for my blend version and showed some errors sadly

 

 

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