Giraffe Posted January 7 Posted January 7 Please help, does anyone know how to convert the "FBX" file to "G1M" format, that is from the Koeic Tecmo game engine archive?
Giraffe Posted January 7 Author Posted January 7 I have several costumes in fbx format https://www.mediafire.com/file/gfwxwe7yy49tpqj/Mod_Cotume_Pack.rar/file
Engineer shak-otay Posted January 7 Engineer Posted January 7 (edited) Deeper insight into g1m format required. It's not easy to convert a static mesh from FBX to g1m. Plus skeleton/weights make that task even harder. Edited January 7 by shak-otay
Giraffe Posted January 8 Author Posted January 8 4 hours ago, shak-otay said: Diperlukan wawasan lebih mendalam tentang format g1m . Tidak mudah untuk mengubah mesh statis dari FBX ke g1m. Ditambah lagi, kerangka/bobot membuat tugas itu semakin sulit. Maybe this tool can help, but I don't understand how to use the tool because there is no guide on how to use the tool G1MTools.rar 1
Engineer shak-otay Posted January 8 Engineer Posted January 8 Where are the tools from? fbx2g1m seems to be an injector which needs a suiting g1m file as target: Quote G1m_tools>fbx2g1m Drag here the fbx file (and press enter). ..G1m_tools\zoro006_body.fbx Drag here the g1m file (and press enter). ..0x0d5fb1ac.g1m Not supported version of g1m format (0x30303339, aka 39) Press enter to exit.
Giraffe Posted January 8 Author Posted January 8 8 hours ago, shak-otay said: Where are the tools from? fbx2g1m seems to be an injector which needs a suiting g1m file as target: For example I have a "G1M" file from Game One Piece Pirate Warriors 4 CharacterEditor.zip
Engineer shak-otay Posted January 9 Engineer Posted January 9 (edited) Quote G1m_tools>fbx2g1m Drag here the fbx file (and press enter). ..G1m_tools\zoro006_body.fbx Drag here the g1m file (and press enter). ..G1m_tools\MVAR004_Sanji_NW.g1m Error: this fbx doesn't have any animation stack! Import failed. Press enter to exit. (btw: if you convert MVAR004_Sanji_NW.g1m to fbx and use the resulting fbx with fbx2g1m the same error occurs.) I assume the fbx needs an animation to be contained? Edited January 9 by shak-otay
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